Left Panel
menu
HomeHome / Total War: WARHAMMER III / Har Ganeth / Units / Cold One Chariots
Cold One Chariots Har GanethHar Ganeth Missile Cavalry & Chariots

Cold One Chariots

A charge so devastating that it rends the flesh and bone from its victims.

Cold One Chariots are sometimes given as gifts to those rare individuals who have pleased Lord Malekith with their devotion and prowess in battle. To possess such a machine is a symbol of great prestige, and is ranked amongst the highest stations in battle, even though the Cold Ones' truculent nature can often bring the chariot to a jarring halt at the most inopportune moments. Should the crew retain mastery of their chariot, they thunder across the battlefield like gods of war, wicked spears levelled and Cold Ones roaring fit to freeze the blood. In the last moment before impact, the crew goad their steeds to one last effort and the chariot crashes into the enemy ranks, crushing foes with the weight of its impact and opening flesh to the bone with the blades upon its flanks.

Cold One Chariots

Unit Name

Cold One Chariots

Main Unit Key

wh2_main_def_cav_cold_one_chariot

Land Unit Key

wh2_main_def_cav_cold_one_chariot

Land Unit Group Parents

Missile Cavalry & Chariots

Land Unit Group

Missile Chariot

Caste

Chariot

Category

War Machine

Class

Chariot

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

275

Number of Units

4

Hit Points

6144

├ Mount

2

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_sword_crossbow

├ Engines of War

wh2_main_def_cold_one_chariot

├ Engine Entity

wh2_main_def_cold_one_chariot

├ Engine Hit Points

8

├ Articulated

wh2_main_def_cold_one_chariot

├ Articulated Entity

wh2_main_def_cold_one_chariot_articulation

├ Articulated Hit Points

8

├ Num Engines

4

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

12

└ Bonus Hit Points

1496

Mass

1600

├ Engine Mass

1500.0000

└ Man Mass

100.0000

Armour

110

├ Armour

wh2_main_plate_110

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

66

├ Engine Speed

66

└ Man Speed

33

Melee Attack

24

Melee Defence

23

Weapon Strength

44

├ Melee Weapon

wh2_main_def_cold_one_chariot

Base Weapon Damage

12

Armour-Piercing Weapon Damage

32

Bonus vs. Large

0

Bonus vs. Infantry

22

Charge Bonus

50

Ammunition

24

Range

125

Missile Strength

183

├ Missile Weapon

wh2_main_def_crossbow_bolt_chariot

├ Projectile

wh2_main_def_crossbow_bolt_chariot

Base Missile Damage

8

Armour-Piercing Missile Damage

24

├ Number of Projectiles

2

├ Shots per volley

2

Reload Time

7

Accuracy

10

Reload Skill

0

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.