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HomeHome / Total War: WARHAMMER III / Har Ganeth / Units / Knights of the Ebon Claw (Dread Knights)
Knights of the Ebon Claw (Dread Knights) Har GanethHar Ganeth Cavalry & Chariots

Knights of the Ebon Claw (Dread Knights)

With riders as deadly as their mounts, the Knights of the Ebon Claw are a force to be reckoned with.

Cold One Knights count themselves amongst the finest warriors in Naggaroth. They are nobles of great wealth and ambition, whose warrior instincts elevate them far beyond the upstart cavalrymen of lesser races. Their weapons are the finest that can be bought in the great cities: long swords enchanted in such a manner as to never lose their edge, and tall lances sharp enough to pierce the hide of a Dragon. Their mounts, too, are superior to those of other lands; no horse, no matter how well-trained or carefully bred, could ever hope to match the savagery of a Naggarothi Cold One.

Knights of the Ebon Claw (Dread Knights)

Unit Name

Knights of the Ebon Claw (Dread Knights)

Main Unit Key

wh2_dlc10_def_cav_knights_of_the_ebon_claw_ror_0

Land Unit Key

wh2_dlc10_def_cav_knights_of_the_ebon_claw_ror_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cold One Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1550

Recruitment Cost

1550

Upkeep Cost

388

Number of Units

48

Hit Points

6480

├ Mount

48

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_elf_rp3_cold_one_mace_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

48

└ Bonus Hit Points

127

Mass

100

└ Man Mass

100.0000

Armour

120

├ Armour

wh2_main_plate_120

├ Shield

wh_missile_block_35_metal

Missile Block Chance

35

Leadership

90

Speed

33

└ Man Speed

33

Melee Attack

50

Melee Defence

54

Weapon Strength

48

├ Melee Weapon

wh2_main_def_cold_one_mace

Base Weapon Damage

14

Armour-Piercing Weapon Damage

34

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

36

Abilities

  • Murderous Mastery
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement
Maximum Number 1