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HomeHome / Total War: WARHAMMER III / Har Ganeth / Units / Supreme Sorceress (Shadow)
Supreme Sorceress (Shadow) Har GanethHar Ganeth Lords

Supreme Sorceress (Shadow)

Supreme Sorceresses wield powerful magic that lesser mortals can only dream of.

Chief amongst the magic-wielders of Naggaroth are the sisters of the Dark Convent of Sorceresses, gathered in the great fortress of Ghrond. Competition for positions in the Dark Convent is bloody and fierce. Those that survive their sisters' ambitions learn some of the most powerful magic in the world. They can call upon ancient daemonic entities to devour their enemies, hurl storms of wicked shards at their foes or engulf them in dark energy. The Dark Magics of sorcery are but one of the disciplines studied by the Sorceresses of Ghrond, and they can call upon the Lores of Battle Magic with just as much skill as the stiff-souled mages of Ulthuan.

Supreme Sorceress (Shadow)

Unit Name

Supreme Sorceress (Shadow)

Main Unit Key

wh2_dlc10_def_cha_supreme_sorceress_shadow_0

Land Unit Key

wh2_dlc10_def_cha_supreme_sorceress_shadow_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

450

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

1

Hit Points

3820

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1b_elf_staff_and_sword

├ Man Entity

wh2_main_def_infantry_hero_blood_low_kb_resist

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

3812

Mass

400

└ Man Mass

400.0000

Armour

10

├ Armour

wh2_main_body_10

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

36

└ Man Speed

36

Melee Attack

39

Melee Defence

30

Weapon Strength

285

├ Melee Weapon

wh2_main_def_sorceress_staff

Base Weapon Damage

200

Armour-Piercing Weapon Damage

85

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

15

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Arcane Conduit
    A strong mind is needed to channel the Winds of Magic. Those that have such a gift become arcane conduits – funnelling the magical tempests to their cause.

Attributes

  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.