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HomeHome / Total War: WARHAMMER III / Har Ganeth / Units / Malekith
Malekith Har GanethHar Ganeth Lords

Malekith

Malekith has done much and risked much more to achieve dominion; he will do more still…

The Witch King is the supreme ruler of Naggaroth, and the eternal enemy of the High Elves. Long ago, he sought the claim Ulthuan's crown, but the Flames of Asuryan left him scarred by fire and twisted with hatred. In the years since, Malekith has many times attempted to scour Ulthuan from the face of the world, but each time has been undone by cruel fate or the incompetence of craven underlings. Yet the Witch King is immortal, and knows he will outlast those who foolishly believe themselves his betters. The day is fast approaching where old debts and insults will finally be repaid, and Malekith will do anything within his power to hasten its arrival.

Malekith

Unit Name

Malekith

Main Unit Key

wh2_main_def_cha_malekith_0

Land Unit Key

wh2_main_def_cha_malekith_0

Land Unit Group Parents

Lords

Land Unit Group

Wizard

Caste

Lord

Category

Melee Infantry

Class

Command

Custom Battle Cost

1150

Recruitment Cost

1200

Upkeep Cost

300

Number of Units

1

Hit Points

4288

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1d_def_lord_sword_and_shield

├ Man Entity

wh2_main_def_infantry_hero_blood_malekith

├ Man Hit Points

8

├ Num Men

1

└ Bonus Hit Points

4280

Mass

1000

└ Man Mass

1000.0000

Armour

90

├ Armour

wh2_main_plate_90

├ Shield

wh_missile_block_60_metal

Missile Block Chance

60

Leadership

85

Speed

36

└ Man Speed

36

Melee Attack

65

Melee Defence

55

Weapon Strength

420

├ Melee Weapon

wh2_main_def_malekith_sword

Base Weapon Damage

273

Armour-Piercing Weapon Damage

147

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

45

Abilities

  • Murderous Prowess
    Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples.
    Armour-Piercing Missile Damage x 120%
    Charge Bonus x 125%
    Melee Attack x 125%
    Leadership +15
  • Murderous Prowess Indicator
    Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
  • Gaze of Malice
    If looks could kill… Oh wait, it turns out that they can…
  • Wounds
    Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
    Speed x 90%
    Armour-Piercing Weapon Damage x 80%
    Base Weapon Damage x 80%
  • Stand Your Ground!
    On the battlefield, the craven's path is an easy one, but for those champions that choose to stand? Fortune will surely favour them and their troops.
    Melee Defence +24
    Leadership +16

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Encourage
    This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Immune to Psychology
    The unit is immune to psychological attacks (fear and terror).

Strengths & Weaknesses

  • Spellcaster
    This unit can cast spells.
  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Melee Expert
    Melee Experts might have a very strong melee attack or melee defence, or high values in both. Some also have melee-focused skills like [[img:ui/battle ui/ability_icons/charge_defense.png]]Charge Defence. Use them to counter other strong melee units. When facing them, it is best to take them out before they can enter melee.