Giant Spiders
Beware the eight-legged monsters of the forest’s undergrowth and hollows, emerging without warning to bring painful, venom-riddled death!There are many sub-types of Giant Spider, such as Tilean Greybacks, Drakwald Mancatchers, and the Scarlet Deathheads of the Great Forest, to name just a few. All are poisonous and have steely, pincer-like mandibles that can punch through platemail to deliver a toxic bite and administer a venom that can paralyse prey if not kill outright. While often not as fast as wolves or horses out in the open, these spiders can move at speed through the most dense patches of woods. In the forest they can grow to an enormous size, large enough to completely suck the life juices from their victims to leave behind only skin-husks and bones.
Unit Name Giant Spiders |
Main Unit Key wh2_dlc16_wef_mon_giant_spiders_0 |
Land Unit Key wh2_dlc16_wef_mon_giant_spiders_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group War Beasts |
Naval Unit Group War Beasts |
Soldiers 60 |
Caste Monster |
Category Melee Infantry |
Class Melee Infantry |
Cost 550 |
Recruitment Cost 550 |
Upkeep Cost 125 |
Melee Attack 32 |
37 |
├ Melee Weapon wh2_dlc16_wef_spider_fangs_0 |
├ Melee Damage Base 12 |
├ Melee Damage Ap 25 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 30 |
30 |
├ Base Defence 30 |
├ Shield none |
└ Shield Defence 0 |
70 |
├ Armour wh2_main_bone_70 |
├ Armour Defence 70 |
└ Shield Armour 0 |
98 |
├ Man Entity wh_main_monster_spider_giant_blood |
├ Man Speed 78 |
├ Man Health 8 |
└ Bonus Hit Points 90 |
Leadership (Base Morale) 55 |
Abilities
No Ability
Attributes
- Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. - {{tr:guerrilla_deployment}}
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Strider
This unit ignores speed and combat penalties caused by terrain and can move through trees.
Strengths & Weaknesses
- Forest Stalker
Wood Elf units gain accuracy benefits when fighting in forests. - Poison Attacks
The poisonous attacks of this unit weaken the target's speed and damage.
Requires Buildings | |
---|---|
Lv. 0 |
Shadow-Groves of Loec
(wh2_dlc16_special_forest_of_gloom_shadow_groves_of_loec) Level 0 |
Garrison Buildings | |
---|---|
x 2 |
Shadow-Groves of Loec
(wh2_dlc16_special_forest_of_gloom_shadow_groves_of_loec) Level 0 |
Faction Availability | |
---|---|
The Eye of the Vortex |