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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Great Hawks
Great Hawks Wargrove of WoeWargrove of Woe Melee Infantry

Great Hawks

Vast wingspans blot out the sun just before razor-sharp beaks and rending talons maim and mutilate.

Just like their close relatives the Great Eagles, Great Hawks have lived among the peaks since long before the rise of the lesser races. From the vantage points of their high eyries, they keep close watch on the world and their forest habitats below, carefully observing the deeds of ground-dwelling creatures. It takes considerable centuries to earn the trust of these noble creatures, and so thus far only those with a close relationship with the forest such as Elves and Tree Spirits have managed to do so. If shown that an alliance lies in their interest, Great Hawks need not always be bound by sorcery, but any bargain struck with them must be adhered to unless the bargainer wishes to find themselves on the wrong end of their deadly talons.

Great Hawks

Unit Name

Great Hawks

Main Unit Key

wh2_dlc16_wef_mon_hawks_0

Land Unit Key

wh2_dlc16_wef_mon_hawks_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Flying War Beasts

Naval Unit Group

Flying War Beasts

Soldiers

24

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

800

Recruitment Cost

800

Upkeep Cost

200

Melee Attack

30

Weapon Strength (Weapon Damage)

45

├ Melee Weapon

wh_dlc05_wef_hawk_talons

├ Melee Damage Base

11

├ Melee Damage Ap

34

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

46

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_body_15

├ Armour Defence

15

└ Shield Armour

0

Health

182

├ Man Entity

wh_dlc05_wef_hawk_blood

├ Man Speed

65

├ Man Health

8

└ Bonus Hit Points

174

Leadership (Base Morale)

60

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}

Strengths & Weaknesses

  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Requires Buildings
Great Hawks Lv. 0 Temple of Kurnous
Temple of Kurnous
(wh_dlc05_wef_temple_kurnous_1)
Level 0
Garrison Buildings
Great Hawks x 2 Temple of Kurnous
Temple of Kurnous
(wh_dlc05_wef_temple_kurnous_1)
Level 0
Faction Availability
The Eye of the Vortex