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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Malevolent Treeman
Malevolent Treeman Wargrove of WoeWargrove of Woe Melee Infantry

Malevolent Treeman

When the sacred borders of the forest are crossed unpermitted, the warmth of the long-lived Treemen swiftly turns to fiery rage.

The most powerful of Athel Loren's spirits are able to entwine their essence with that of a living tree, moulding it to their will. It is not a decision taken lightly, for when a spirit forms a bond with a living tree, they become irrevocably merged and cannot choose to leave - only death can sever the connection. From that moment on, the will of the spirit shapes and drives the tree, using knotted bark and gnarled branches to serve where an insubstantial spirit form cannot. Thus is a Treeman born. Certain to be counted amongst the mightiest of Athel Loren's denizens, his gnarled form is almost impervious to harm, and his strength a near-match for the Dragons of the deep glades. Treemen do not fight with grace or finesse, but with huge sweeping blows that strike home with enough force to shatter stone. They can stomp their knurled feet into the ground, knocking foes down, or even send writhing roots to drag foes deep underground where their tendrils can feast upon the flesh and bone.

Malevolent Treeman

Unit Name

Malevolent Treeman

Main Unit Key

wh2_dlc16_wef_mon_malicious_treeman_0

Land Unit Key

wh2_dlc16_wef_mon_malicious_treeman_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

Monster

Naval Unit Group

Monster

Soldiers

1

Caste

Monster

Category

Melee Infantry

Class

Melee Infantry

Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Melee Attack

45

Weapon Strength (Weapon Damage)

430

├ Melee Weapon

wh_dlc05_wef_treeman_claws

├ Melee Damage Base

130

├ Melee Damage Ap

300

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

30

Melee Defence

56

├ Base Defence

56

├ Shield

none

└ Shield Defence

0

Armour

110

├ Armour

wh2_main_body_110

├ Armour Defence

110

└ Shield Armour

0

Health

9328

├ Man Entity

wh2_dlc16_wef_inf_malicious_treeman

├ Man Speed

35

├ Man Health

8

└ Bonus Hit Points

9320

Leadership (Base Morale)

90

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Expert Charge Defence
    When bracing, this unit negates the charge bonus of any attacker.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Woodsman
    This unit can pass through trees.

Strengths & Weaknesses

  • Forest Spirit
    The spirits of Athel Loren are able to shrug off most mundane attacks and gain accuracy benefits when fighting in forests.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Charge Defence Against All
    When standing and bracing against a charge this unit will negate the enemy's charge bonus.
Requires Buildings
Malevolent Treeman Lv. 0 Moonstone Clearing
Moonstone Clearing
(wh_dlc16_wef_tree_spirits_drycha_3)
Level 2
Sacred Pools of Isha
Sacred Pools of Isha
(wh2_dlc16_special_sacred_pools_wef)
Level 0
Temple of Isha
Temple of Isha
(wh2_main_special_everqueen_court_wef)
Level 0
Garrison Buildings
Malevolent Treeman x 2 Occupied Altdorf
Occupied Altdorf
(wh_dlc05_special_settlement_altdorf_1_wef)
Level 1
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_4)
Level 4
Oak of Ages (Flourishing)
Oak of Ages (Flourishing)
(wh_dlc05_wef_oak_of_ages_5)
Level 5
Oak of Ages (Thriving)
Oak of Ages (Thriving)
(wh_dlc05_wef_oak_of_ages_mini_4)
Level 4
Hall
Hall
(wh_dlc05_wef_settlement_major_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5)
Level 5
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_5_coast)
Level 5
Sacred Pools of Isha
Sacred Pools of Isha
(wh2_dlc16_special_sacred_pools_wef)
Level 0
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_griffon_wef_1)
Level 1
Malevolent Treeman x 1 Occupied Black Crag
Occupied Black Crag
(wh_dlc05_special_settlement_black_crag_1_wef)
Level 1
Occupied Castle Drakenhof
Occupied Castle Drakenhof
(wh_dlc05_special_settlement_castle_drakenhof_1_wef)
Level 1
Occupied Couronne
Occupied Couronne
(wh_dlc05_special_settlement_couronne_1_wef)
Level 1
Occupied Karak Eight Peaks
Occupied Karak Eight Peaks
(wh_dlc05_special_settlement_eight_peaks_1_wef)
Level 1
Gaean Vale (Copse)
Gaean Vale (Copse)
(wh_dlc05_special_settlement_gaean_vale_1_wef)
Level 1
Gaean Vale (Glade)
Gaean Vale (Glade)
(wh_dlc05_special_settlement_gaean_vale_2_wef)
Level 2
Gaean Vale (Hollow)
Gaean Vale (Hollow)
(wh_dlc05_special_settlement_gaean_vale_3_wef)
Level 3
Gaean Vale (Hall)
Gaean Vale (Hall)
(wh_dlc05_special_settlement_gaean_vale_4_wef)
Level 4
Gaean Vale (Great Hall)
Gaean Vale (Great Hall)
(wh_dlc05_special_settlement_gaean_vale_5_wef)
Level 5
Mossy Hellpit
Mossy Hellpit
(wh_dlc05_special_settlement_hellpit_1_wef)
Level 1
Occupied Hexoatl
Occupied Hexoatl
(wh_dlc05_special_settlement_hexoatl_1_wef)
Level 1
Occupied Itza
Occupied Itza
(wh_dlc05_special_settlement_itza_1_wef)
Level 1
Occupied Karaz-a-Karak
Occupied Karaz-a-Karak
(wh_dlc05_special_settlement_karaz_a_karak_1_wef)
Level 1
Occupied Khemri
Occupied Khemri
(wh_dlc05_special_settlement_khemri_1_wef)
Level 1
Occupied Kislev
Occupied Kislev
(wh_dlc05_special_settlement_kislev_1_wef)
Level 1
Occupied Konquata
Occupied Konquata
(wh_dlc05_special_settlement_konquata_1_wef)
Level 1
Occupied Lahmia
Occupied Lahmia
(wh_dlc05_special_settlement_lahmia_1_wef)
Level 1
Occupied Lothern
Occupied Lothern
(wh_dlc05_special_settlement_lothern_1_wef)
Level 1
Occupied Lothern Level 2
Occupied Lothern Level 2
(wh_dlc05_special_settlement_lothern_2_wef)
Level 2
Occupied Lothern Level 3
Occupied Lothern Level 3
(wh_dlc05_special_settlement_lothern_3_wef)
Level 3
Occupied Lothern Level 4
Occupied Lothern Level 4
(wh_dlc05_special_settlement_lothern_4_wef)
Level 4
Occupied Lothern Level 5
Occupied Lothern Level 5
(wh_dlc05_special_settlement_lothern_5_wef)
Level 5
Asrai Lookout
Asrai Lookout
(wh_dlc05_special_settlement_massif_orcal_1_wef)
Level 1
Occupied Miragliano
Occupied Miragliano
(wh_dlc05_special_settlement_miragliano_1_wef)
Level 1
Occupied Naggarond
Occupied Naggarond
(wh_dlc05_special_settlement_naggarond_1_wef)
Level 1
Overgrown Skavenblight
Overgrown Skavenblight
(wh_dlc05_special_settlement_skavenblight_1_wef)
Level 1
Asrai Lookout
Asrai Lookout
(wh_dlc05_special_settlement_tor_yvresse_1_wef)
Level 1
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_1)
Level 1
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_2)
Level 2
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_3)
Level 3
Oak of Ages (Dormant)
Oak of Ages (Dormant)
(wh_dlc05_wef_oak_of_ages_mini_1)
Level 1
Oak of Ages (Withered)
Oak of Ages (Withered)
(wh_dlc05_wef_oak_of_ages_mini_2)
Level 2
Oak of Ages (Budding)
Oak of Ages (Budding)
(wh_dlc05_wef_oak_of_ages_mini_3)
Level 3
Copse
Copse
(wh_dlc05_wef_settlement_major_1)
Level 1
Copse
Copse
(wh_dlc05_wef_settlement_major_1_coast)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_2)
Level 2
Glade
Glade
(wh_dlc05_wef_settlement_major_2_coast)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3)
Level 3
Hollow
Hollow
(wh_dlc05_wef_settlement_major_3_coast)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_4_coast)
Level 4
Copse
Copse
(wh_dlc05_wef_settlement_major_main_1)
Level 1
Glade
Glade
(wh_dlc05_wef_settlement_major_main_2)
Level 2
Hollow
Hollow
(wh_dlc05_wef_settlement_major_main_3)
Level 3
Hall
Hall
(wh_dlc05_wef_settlement_major_main_4)
Level 4
Great Hall
Great Hall
(wh_dlc05_wef_settlement_major_main_5)
Level 5
The Maelstrom
The Maelstrom
(wh2_dlc11_special_settlement_galleons_graveyard_other_1)
Level 1
Small Fort
Small Fort
(wh2_main_special_empire_fort_wef_1)
Level 1
Temple of Isha
Temple of Isha
(wh2_main_special_everqueen_court_wef)
Level 0
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_eagle_wef_1)
Level 1
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_phoenix_wef_1)
Level 1
Small Fortress Gate
Small Fortress Gate
(wh2_main_special_fortress_gate_unicorn_wef_1)
Level 1
Overgrown Pyramid of Nagash
Overgrown Pyramid of Nagash
(wh2_main_special_settlement_pyramid_of_nagash_1_wef)
Level 1
Occupied Sartosa
Occupied Sartosa
(wh2_main_special_settlement_sartosa_wef_1)
Level 1
Occupied The Awakening
Occupied The Awakening
(wh2_main_special_settlement_the_awakening_wef_1)
Level 1
Faction Availability
The Eye of the Vortex