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HomeHome / Total War: WARHAMMER II / Wargrove of Woe / Units / Giant Wolves
Giant Wolves Wargrove of WoeWargrove of Woe Melee Infantry

Giant Wolves

These apex predators of the forest are driven by indiscriminate bloodlust, relentlessly hunting down anyone or anything chosen as prey.

The Forest Wolves of the Old World have oft been the subject of mythology and folklore, foreboding beasts of the wild that those who get lost in the woods pray they never encounter. The common wolf was once widely distributed across the world, but hunting and culling left only the toughest and most vicious of the species still roaming in the wilds. Once set upon by a pack of wolves, it is unlikely one will outrun them – their long legs, large feet, and deep but narrow chests make up an animal built for stamina and travel. Combined with its keen senses, large canine teeth and powerful jaws, it truly is one of the most feared natural predators of the forest.

Giant Wolves

Unit Name

Giant Wolves

Main Unit Key

wh2_dlc16_wef_mon_wolves_0

Land Unit Key

wh2_dlc16_wef_mon_wolves_0

Naval Unit Key

wh_main_shp_transport

Land Unit Group

War Beasts

Naval Unit Group

War Beasts

Soldiers

48

Caste

War Beast

Category

Melee Infantry

Class

Melee Infantry

Cost

650

Recruitment Cost

650

Upkeep Cost

163

Melee Attack

26

Weapon Strength (Weapon Damage)

42

├ Melee Weapon

wh2_dlc16_wef_wolf_fangs

├ Melee Damage Base

29

├ Melee Damage Ap

13

├ Armour Piercing

No

├ Bonus vs Cavalry

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

38

Melee Defence

19

├ Base Defence

19

├ Shield

none

└ Shield Defence

0

Armour

15

├ Armour

wh2_main_leather_15

├ Armour Defence

15

└ Shield Armour

0

Health

138

├ Man Entity

wh_main_monster_wolf_hound_blood

├ Man Speed

95

├ Man Health

8

└ Bonus Hit Points

130

Leadership (Base Morale)

45

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • {{tr:guerrilla_deployment}}
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Strider
    This unit ignores speed and combat penalties caused by terrain and can move through trees.

Strengths & Weaknesses

  • Forest Stalker
    Wood Elf units gain accuracy benefits when fighting in forests.
  • Very Fast
    This unit can run circles around most other units, taunting and harassing the enemy or evading its missile fire.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
Requires Buildings
Giant Wolves Lv. 0 Temple of Kurnous
Temple of Kurnous
(wh_dlc05_wef_temple_kurnous_1)
Level 0
Garrison Buildings
Giant Wolves x 2 Temple of Kurnous
Temple of Kurnous
(wh_dlc05_wef_temple_kurnous_1)
Level 0
Faction Availability
The Eye of the Vortex