Spire Guard of Tor Yvresse
The honour guards of the Warden’s tower are Tor Yvresse’s foremost defenders and the anchor around which its armies gather.Originally formed as an honour guard by the Warden of Tor Yvresse to protect his tower, the tallest spire in the kingdom's majestic capital, the Spire Guard have since become the city's foremost defenders – the anchor around which the army of Tor Yvresse now forms. Time and time again, the Spire Guard have turned the tide of battle by stubbornly holding the line, pouring arrows into their foes to buy time for their kin to regroup and counter-attack.
Unit Name Spire Guard of Tor Yvresse |
Main Unit Key wh2_dlc15_hef_inf_mistwalkers_spireguard_0 |
Land Unit Key wh2_dlc15_hef_inf_mistwalkers_spireguard_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Mistwalker Hybrid Infantry |
Naval Unit Group Mistwalker Hybrid Infantry |
Soldiers 80 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 850 |
Recruitment Cost 900 |
Upkeep Cost 213 |
22 |
├ Missile Weapon wh2_dlc15_hef_longbow_arrow_spireguard |
├ Projectile wh2_dlc15_hef_longbow_arrow_spireguard |
├ Missile Damage 14 |
├ Missile Ap Damage 8 |
└ Base Reload Time 11 |
Accuracy 10 |
Range 180 |
Reload 10 |
Shots Per Minute 6.1 |
Ammunition 45 |
Melee Attack 28 |
30 |
├ Melee Weapon wh2_main_hef_spear_gate_guard |
├ Melee Damage Base 21 |
├ Melee Damage Ap 9 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 2 |
32 |
├ Base Defence 32 |
├ Shield none |
└ Shield Defence 0 |
80 |
├ Armour wh2_main_plate_80 |
├ Armour Defence 80 |
└ Shield Armour 0 |
80 |
├ Man Entity wh2_main_hef_infantry_heavy_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 72 |
Leadership (Base Morale) 72 |
Abilities
- Martial Prowess
High Elves excel as warriors, having trained in martial disciplines for the equivalent of many men's lifetimes.
Attributes
- Expert Charge Defence
When bracing, this unit negates the charge bonus of any attacker. - Encourage
This unit provides a Lord's aura and an encouraging unit will receive the larger of the two bonuses. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Strengths & Weaknesses
- Stockpiles
This unit carries an unusually high amount of ammunition. - Charge Defence Against All
When standing and bracing against a charge this unit will negate the enemy's charge bonus. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants. - Unbreakable
This unit does not suffer any form of leadership loss and will never rout.
Faction Availability | |
---|---|
The Eye of the Vortex |