The Bolt-fiends (Darkshards - Shields)
A bolt in the eye is a terrible way to die, and the calling card of the Bolt-fiends.Dark Elf armies are formed around a core of utterly merciless soldiers, schooled in slaughter by a lifetime of survival amidst the twisted streets of Naggaroth's cities. Most such warriors are conscripted into service, but a few muster willingly, having identified some manner in which the battle will play to their personal advantage. Many Dark Elves forsake melee weapons in favour of delivering death from afar. Armed with repeater crossbows - magazine-fed weapons capable of unleashing blistering hails of bolts - these Darkshards can take positions at the rear of the battlefield firing storms of iron-tipped bolts against approaching foes, or move forward to weaken the enemy line with a withering volley before the Dark Elf attack charges home. Though often scorned by other warriors for their distaste of close quarters battle, the Darkshards are unflinchingly proud of their marksmanship and are certainly no less cruel than their fellows. It is not uncommon for a Darkshard to forgo a killing strike to eye or heart in favour of a gut shot or other debilitating blow which, while ultimately no less fatal, guarantees that the enemy's last moments will be spent in mewling agony.
Unit Name The Bolt-fiends (Darkshards - Shields) |
Main Unit Key wh2_dlc10_def_inf_the_bolt_fiends_ror_0 |
Land Unit Key wh2_dlc10_def_inf_the_bolt_fiends_ror_0 |
Naval Unit Key wh_main_shp_transport |
Land Unit Group Missile Infantry |
Naval Unit Group Missile Infantry |
Soldiers 90 |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Cost 900 |
Recruitment Cost 900 |
Upkeep Cost 225 |
14 |
├ Missile Weapon wh2_main_def_repeater_crossbow_ror_0 |
├ Projectile wh2_main_def_crossbow_bolt_ror_0 |
├ Missile Damage 3 |
├ Missile Ap Damage 11 |
└ Base Reload Time 14 |
Accuracy 10 |
Range 145 |
Reload 30 |
Shots Per Minute 6.1 |
Ammunition 18 |
Melee Attack 24 |
24 |
├ Melee Weapon wh2_main_def_shortsword |
├ Melee Damage Base 19 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs Cavalry 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 6 |
31 |
├ Base Defence 31 |
├ Shield wh_missile_block_55_metal |
└ Shield Defence 0 |
85 |
├ Armour wh2_main_plate_30 |
├ Armour Defence 30 |
└ Shield Armour 55 |
63 |
├ Man Entity wh2_main_def_infantry_blood_dismembers |
├ Man Speed 33 |
├ Man Health 8 |
└ Bonus Hit Points 55 |
Leadership (Base Morale) 66 |
Abilities
- Murderous Prowess
Slaughter! There is no greater glorification of Khaine, the God of Murder, and no more popular form of worship amongst the Dark Elves. It is through killing that Dark Elves rise above other beings. Once engulfed in enough bloodshed, they will often feel their murderous prowess increase, as if Khaine himself was guiding the blades of his disciples. - Murderous Prowess Indicator
Once enough blood has been shed, the Dark Elves’ murderous prowess increases, as if Khaine himself was guiding his disciples' blades!
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
- Shieldbreaker
This unit’s shield-breaking attacks can significantly weaken the target’s chance of blocking missile attacks. - Shielded
Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc. - Armour-Piercing Missiles
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
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The Eye of the Vortex |