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Peasant Band QiQi Polearm Infantry

Peasant Band

Leaving behind the fields to swell the ranks, these peasants are armed with long spears to defend against cavalry charges.

These peasants have heard the call of war, abandoning their fields and crops for the battlefield and farming tools for long qiang spears. Their role on the battlefield is the thankless but vital one of remaining in line with their spears braced at an angle to fight off charges from mounted troops.

Their spears are strong enough to pierce the armour of heavy cavalry, but being considered expendable, these peasants lack armour themselves and will be cut down quickly in close combat.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • CHARGE REFLECTION VS. MOUNTED
    Reflects the charge damage of any mounted attacker back onto them when braced.
  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: anti-cavalry
    These units are strong against flanking units such as cavalry, so are best used to protect vulnerable flanks.
  • Good against mounted
    This unit is trained to fight against mounted enemies.
  • Cannot adopt advanced formations
    These soldiers are not disciplined enough to adopt advanced formations.
Peasant Band

Unit Name

Peasant Band

Main Unit Key

3k_main_unit_wood_peasant_band

Land Unit Key

3k_main_unit_wood_peasant_band

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Spear Infantry

Naval Unit Group

Spear Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_spr

Custom Battle Cost

400

Recruitment Cost

380

Upkeep Cost

100

Morale

18

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_2h250_spear

Melee Attack Rate

20

Melee Charge Bonus

22

Melee Damage - Base

9

Melee Damage - Armour-piercing

36

├ Bonus vs Cavalry

10

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

6%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_tunic

Armour Base

7

Shield Armour

0