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Ji Infantry QiQi Polearm Infantry

Ji Infantry

Infantry armed with polearms to pierce the armour of heavy cavalry, while their armour protects them against enemy missiles.

To guard against a cavalry charge use the horse’s momentum and weight against them; brace long polearms at an angle and await the charge so the horses pierce themselves on the waiting defences.

A ji polearm has an angled blade attached to the top and a spear added to the tip, making it a versatile weapon for hooking and dismounting cavalry or slashing at riders.

While these troops brace themselves against cavalry charges, their own hides are protected by iron armour.

Unit Abilities

  • Caltrops
    Simple nut husks, once trodden upon, cause extreme pain and slow movement.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Hollowed Square
    The unit forms into a hollow square, presenting spears and pikes to any attacker - particularly cavalry - on all four sides.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.
  • Spear Wall
    The unit presents a wall of spear-points to the enemy - a strong formation that allows the unit to advance slowly but safely whilst defending against charges.

Attributes

  • CHARGE REFLECTION VS. MOUNTED
    Reflects the charge damage of any mounted attacker back onto them when braced.
  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: all-rounder
    Be it on the frontline, flanking, or when manning ordnance, this versatile unit excels in most positions.
  • Good against mounted
    This unit is trained to fight against mounted enemies.
  • Weak against missile attacks
    This unit is unshielded and therefore has little defence against missile attacks.
Ji Infantry

Unit Name

Ji Infantry

Main Unit Key

3k_main_unit_wood_ji_infantry

Land Unit Key

3k_main_unit_wood_ji_infantry

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Halberd Infantry

Naval Unit Group

Halberd Infantry

Soldiers

160

Caste

melee_infantry

Category

inf_melee

Class

inf_pik

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

160

Morale

30

Entity

Hit Points

96000

Speed

NAN

WEAPONS

3k_main_unit_2h250_polearm_ji

Melee Attack Rate

20

Melee Charge Bonus

31

Melee Damage - Base

25

Melee Damage - Armour-piercing

25

├ Bonus vs Cavalry

5

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

6%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_iron_partial

Armour Base

32

Shield Armour

0