Thunder of Jian'an
These elite troops’ armour protects them in close combat, enabling them to fight when not using their long-range, armour-piercing crossbows.Good armour can provide some protection against arrows but offers little against the power and momentum of a crossbow bolt. The 'Thunder of Jian’an' are considered the best crossbow troops and are equipped with better armour than their equivalents to protect them in close combat.
The draw weight of a crossbow increases the speed and power of the bolt when released, and the mechanism means that a bolt can be loaded and held indefinitely until the user is ready to fire.
Unit Abilities
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Smoke Screen
Thick plumes of smoke obscure line of sight, making units seem temporarily invisible. -
Miasma
The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman. -
Loose
The unit spreads apart, making it more difficult for arrows to hit them.
Attributes
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DISCIPLINED
Does not suffer a morale penalty when the general dies. It can also rally after routing more often. -
HIDE IN FOREST
Can hide in forests.
Strengths & Weaknesses
- Role: skirmishers
Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets. - Good against armour
This unit's missiles are heavily tipped to drill through the strongest armour, but will still be deflected by shields. - Weak against cavalry
This unit is very vulnerable to cavalry charges, especially to the flanks.
Unit Name Thunder of Jian'an |
Main Unit Key 3k_main_unit_water_thunder_of_jian_an |
Land Unit Key 3k_main_unit_water_thunder_of_jian_an |
Naval Unit Key 3k_main_campaign_ship_transport |
Land Unit Group Crossbow Infantry |
Naval Unit Group Crossbow Infantry |
Soldiers 160 |
Caste missile_infantry |
Category inf_ranged |
Class inf_mis |
Custom Battle Cost 900 |
Recruitment Cost 1080 |
Upkeep Cost 290 |
Morale 45 |
├ Hit Points 64800 |
└ Speed NAN |
3k_main_unit_1h095_sword_single_edge |
├ Melee Attack Rate 30 |
├ Melee Charge Bonus 84 |
├ Melee Damage - Base 25 |
├ Melee Damage - Armour-piercing 8 |
├ Bonus vs Cavalry 0 |
├ Bonus vs Large 0 |
└ Bonus vs Infantry 0 |
none |
├ Melee Evasion - Base 8% |
├ Melee Evasion - Shield 0% |
└ Ranged Block Chance 0% |
3k_main_unit_leather_heavy |
├ Armour Base 26 |
└ Shield Armour 0 |
3k_main_unit_crossbow_elite |
├ Projectile 3k_main_unit_bolt_crossbow_elite_normal |
├ Ranged Damage - Base 20 |
├ Ranged Damage - Armour-piercing 45 |
├ Range 250 |
├ Base Reload Time 11 |
├ Ranged Attack Rate 5.5 |
└ Ammunition 27 |
Accuracy |