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Thunder of Jian'an QiQi Ranged Infantry

Thunder of Jian'an

These elite troops’ armour protects them in close combat, enabling them to fight when not using their long-range, armour-piercing crossbows.

Good armour can provide some protection against arrows but offers little against the power and momentum of a crossbow bolt. The 'Thunder of Jian’an' are considered the best crossbow troops and are equipped with better armour than their equivalents to protect them in close combat.

The draw weight of a crossbow increases the speed and power of the bolt when released, and the mechanism means that a bolt can be loaded and held indefinitely until the user is ready to fire.

Unit Abilities

  • Smoke Screen
    Thick plumes of smoke obscure line of sight, making units seem temporarily invisible.
  • Miasma
    The dense and tough undergrowth that plagues the jungles of the South is a hindrance to all those who try to penetrate into the heartlands of the Nanman.
  • Loose
    The unit spreads apart, making it more difficult for arrows to hit them.

Attributes

  • DISCIPLINED
    Does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • HIDE IN FOREST
    Can hide in forests.

Strengths & Weaknesses

  • Role: skirmishers
    Skirmishers serve to distract and soften up enemy troops, and are almost impossible to run down as they harass their targets.
  • Good against armour
    This unit's missiles are heavily tipped to drill through the strongest armour, but will still be deflected by shields.
  • Weak against cavalry
    This unit is very vulnerable to cavalry charges, especially to the flanks.
Thunder of Jian'an

Unit Name

Thunder of Jian'an

Main Unit Key

3k_main_unit_water_thunder_of_jian_an

Land Unit Key

3k_main_unit_water_thunder_of_jian_an

Naval Unit Key

3k_main_campaign_ship_transport

Land Unit Group

Crossbow Infantry

Naval Unit Group

Crossbow Infantry

Soldiers

160

Caste

missile_infantry

Category

inf_ranged

Class

inf_mis

Custom Battle Cost

900

Recruitment Cost

1080

Upkeep Cost

290

Morale

45

Entity

Hit Points

64800

Speed

NAN

WEAPONS

3k_main_unit_1h095_sword_single_edge

Melee Attack Rate

30

Melee Charge Bonus

84

Melee Damage - Base

25

Melee Damage - Armour-piercing

8

├ Bonus vs Cavalry

0

├ Bonus vs Large

0

└ Bonus vs Infantry

0

Shield

none

Melee Evasion - Base

8%

Melee Evasion - Shield

0%

Ranged Block Chance

0%

ARMOUR

3k_main_unit_leather_heavy

Armour Base

26

Shield Armour

0

Missile Weapon

3k_main_unit_crossbow_elite

├ Projectile

3k_main_unit_bolt_crossbow_elite_normal

Ranged Damage - Base

20

Ranged Damage - Armour-piercing

45

Range

250

├ Base Reload Time

11

Ranged Attack Rate

5.5

Ammunition

27

Accuracy