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HomeHome / Total War: Rome II / Gaetuli (Hannibal at the Gates) / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Numidian Noble Cavalry
Cavalry / Missile Cavalry / (Afr_Numidian_Noble_Cav)
Numidian Noble Cavalry
Trained from infancy as cavalrymen, these warriors are a powerful tool for any general.
80 1200 1200 200 41 80 8 7 65 36 40 53 45 90 70
2
160 Numidian Noble Infantry
Melee Infantry / Spear Infantry / (Num_Noble_Infantry)
Numidian Noble Infantry
The elite of the Numidian peoples are more than capable of holding their own in melee.
160 1040 1040 200 34 29 29 63 75 65 70
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
120 Archers
Missile Infantry / Missile Infantry / (Afr_Archers)
Archers
The ability to kill enemies at a distance is always welcome.
120 290 290 70 35 125 6 15 8 24 3 12 10 45 25
4
120 Tribal Slingers
Missile Infantry / Missile Infantry / (Afr_Tribal_Slingers)
Tribal Slingers
Even the smallest pebble is dangerous, in the right hands.
120 270 270 70 20 150 7 25 8 24 3 37 15 45 25
5
120 Tribesmen
Missile Infantry / Missile Infantry / (Afr_Tribesmen)
Tribesmen
Tribesmen are swift and deadly with javelins and swords.
120 190 190 70 32 80 7 7 5 24 3 12 10 40 20
6
120 Numidian Javelinmen
Missile Infantry / Missile Infantry / (Num_Javelinmen)
Numidian Javelinmen
Numidians, steeped in the history of their land, ready to fight in its name.
120 340 340 100 32 80 8 7 10 24 4 38 15 50 45
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
160 Numidian Noble Infantry
Melee Infantry / Spear Infantry / (Num_Noble_Infantry)
Numidian Noble Infantry
The elite of the Numidian peoples are more than capable of holding their own in melee.
160 1040 1040 200 34 29 29 63 75 65 70
8
160 Numidian Spearmen
Melee Infantry / Spear Infantry / (Num_Spear)
Numidian Spearmen
Every able man who can wield a spear can fight for their people.
160 200 200 70 13 20 11 64 15 45 30
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
80 Numidian Cavalry
Cavalry / Missile Cavalry / (Afr_Numidian_Cav)
Numidian Cavalry
Almost born in the saddle, these mounted skirmishers are a fast-moving threat.
80 550 550 100 41 80 8 7 18 24 10 39 15 70 55
10
80 Numidian Noble Cavalry
Cavalry / Missile Cavalry / (Afr_Numidian_Noble_Cav)
Numidian Noble Cavalry
Trained from infancy as cavalrymen, these warriors are a powerful tool for any general.
80 1200 1200 200 41 80 8 7 65 36 40 53 45 90 70
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
40 African Giant Ballista
Siege Engine / Fixed Artillery / (Afr_Giant_Ballista)
African Giant Ballista
Impaling enemies from a distance has a gory charm all of its own.
40 730 730 150 210 550 2 9 24 6 14 10 45 40
12
40 African Bastion Scorpion
Siege Engine / Fixed Artillery / (Afr_Scorpion_Bastion)
African Bastion Scorpion
A machine that can fling huge bolts great distances is very useful.
40 490 490 100 120 400 8 9 24 6 14 10 40 40
13
40 African Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Afr_Scorpion)
African Scorpion (Fixed)
A machine that can fling huge bolts great distances is very useful.
40 490 490 100 120 350 6 9 24 6 14 10 45 40
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
14
40 African Bastion Ballista
Siege Engine / Field Artillery / (Afr_Ballista_Bastion)
African Bastion Ballista
Few men live to tell of their brush with a ballista bolt.
40 560 560 110 180 460 3 9 24 6 14 10 40 40
15
40 African Ballista
Siege Engine / Field Artillery / (Afr_Ballista)
African Ballista
Few men live to tell of their brush with a ballista bolt.
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
16
40 African Heavy Onager
Siege Engine / Field Artillery / (Afr_Large_Onager)
African Heavy Onager
There are few arguments as potent as a rock crashing from the skies.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
17
40 African Bastion Onager
Siege Engine / Field Artillery / (Afr_Onager_Bastion)
African Bastion Onager
Few men willingly hold the line when an onager fires on them.
40 580 580 120 200 400 4 9 24 6 14 10 40 40
18
40 African Onager
Siege Engine / Field Artillery / (Afr_Onager)
African Onager
Few men willingly hold the line when an onager fires on them.
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
19
40 Carthaginian Scorpion
Siege Engine / Field Artillery / (Car_Cheiroballistra)
Carthaginian Scorpion
A steel-tipped bolt can deliver Ba'al Hammon's displeasure over great distances.
40 520 520 100 120 350 6 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
80 Scorpion Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three_Scorpio)
Scorpion Trieres - Tribal Slingers
Deadly accurate dart-throwers give enemies pause.

Even the smallest pebble is dangerous, in the right hands.

80 620 620 124 693 7 20 150 7 25 8 24 3 37 15 45 25
21
160 Assault Hexeres - Numidian Noble Infantry
Heavy Ship / Melee Ship / (Num_Noble_Six)
Assault Hexeres - Numidian Noble Infantry
These magnificent ships are both intimidating and extremely dangerous.

The elite of the Numidian peoples are more than capable of holding their own in melee.

160 1250 1250 250 1206 5 34 29 29 63 75 65 70
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
22
160 Assault Hexeres - Numidian Noble Infantry
Heavy Ship / Melee Ship / (Num_Noble_Six)
Assault Hexeres - Numidian Noble Infantry
These magnificent ships are both intimidating and extremely dangerous.

The elite of the Numidian peoples are more than capable of holding their own in melee.

160 1250 1250 250 1206 5 34 29 29 63 75 65 70
23
60 Fire Pot Dieres - Numidian Spearmen
Light Ship / Melee Ship / (Num_Spear_Two_Fire_Pots)
Fire Pot Dieres - Numidian Spearmen
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

Every able man who can wield a spear can fight for their people.

60 350 350 70 501 7 13 20 11 64 15 45 30
24
60 Assault Dieres - Numidian Spearmen
Light Ship / Melee Ship / (Num_Spear_Two)
Assault Dieres - Numidian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Every able man who can wield a spear can fight for their people.

60 300 300 60 501 7 13 20 11 64 15 45 30
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
140 Tower Penteres - Archers
Medium Ship / Missile Ship / (Afr_Archers_Five_Lft_Bow)
Tower Penteres - Archers
From a shipboard tower, all enemies become little targets to be potted at will.

The ability to kill enemies at a distance is always welcome.

140 1010 1010 202 1020 6 35 125 6 15 8 24 3 12 10 45 25
26
140 Missile Penteres - Archers
Medium Ship / Missile Ship / (Afr_Archers_Five)
Missile Penteres - Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

The ability to kill enemies at a distance is always welcome.

140 810 810 162 1020 6 35 125 6 15 8 24 3 12 10 45 25
27
80 Scorpion Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three_Scorpio)
Scorpion Trieres - Tribal Slingers
Deadly accurate dart-throwers give enemies pause.

Even the smallest pebble is dangerous, in the right hands.

80 620 620 124 693 7 20 150 7 25 8 24 3 37 15 45 25
28
80 Missile Trieres - Tribal Slingers
Medium Ship / Missile Ship / (Afr_Slingers_Three)
Missile Trieres - Tribal Slingers
A large contingent of archers can make short work of enemy crews.

Even the smallest pebble is dangerous, in the right hands.

80 520 520 104 693 7 20 150 7 25 8 24 3 37 15 45 25
29
80 Raiding Hemiolia - Libyan Javelinmen
Light Ship / Missile Ship / (Car_Javelin_One_Halfer)
Raiding Hemiolia - Libyan Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 350 350 70 402 6 32 80 7 7 8 24 3 37 15 45 25
30
100 Pursuit Trihemiolia - Libyan Javelinmen
Light Ship / Missile Ship / (Car_Javelin_Two_Halfer)
Pursuit Trihemiolia - Libyan Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 470 470 94 585 7 32 80 7 7 8 24 3 37 15 45 25
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
40 Light Artillery Penteres - African Ballista (Ship)
Medium Ship / Artillery Ship / (Afr_Ballista_Five)
Light Artillery Penteres - African Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Few men live to tell of their brush with a ballista bolt.

40 640 640 128 1020 6 180 420 2 9 24 9 14 10 45 40
32
40 Artillery Penteres - African Onager (Ship)
Medium Ship / Artillery Ship / (Afr_Onager_Five)
Artillery Penteres - African Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Few men willingly hold the line when an onager fires on them.

40 760 760 152 1020 6 200 350 2 9 24 6 14 10 45 40