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HomeHome / Total War: Rome II / Palmyra (Empire Divided) / Units / Heavy Palmyrene Skirmishers
Heavy Palmyrene Skirmishers Palmyra (Empire Divided)Palmyra (Empire Divided) Missile Infantry

Heavy Palmyrene Skirmishers

Great endurance allows these men to wear armour while harassing and baiting the enemy.

The javelin is among the oldest weapons - the idea of using a sharp stick to bring down large predators goes right back to the Stone Age, and endured throughout antiquity. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of the enemy's reach. Such harassment could be highly effective; if enemy forces lacked the support of skirmishers or cavalry they were severely punished by javelin-armed skirmishers who refused to meet them at close-quarters. Over time, shields became common also, such as those used by Thracian and Greek peltasts, but these were rendered obsolete by the heavier Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Heavy Palmyrene Skirmishers

Unit Name

Heavy Palmyrene Skirmishers

Main Unit Key

3c_Pal_Heavy_Palmyrene_Skirmishers

Land Unit Key

3c_Pal_Heavy_Palmyrene_Skirmishers

Naval Unit Key

3c_pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

120

Missile Damage

41

├ Missile Weapon

rome_javelin_improved

├ Projectile

javelin_improved

├ Missile Damage

29

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

23

Shots Per Minute

8

Ammunition

10

Melee Attack

28

Weapon Damage

35

├ Melee Weapon

rome_gladius

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

12

Melee Defence

41

├ Base Defence

16

├ Shield

peltast_thureos

└ Shield Defence

25

Armour

70

├ Armour

scale

├ Armour Defence

40

└ Shield Armour

30

Health

55

├ Man Entity

rome_infantry_heavy

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

60

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Heavy Palmyrene Skirmishers
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Requires Buildings
Heavy Palmyrene Skirmishers Lv. 0 Legionary Barracks
Legionary Barracks
(3c_rome_military_3)
Level 2
Cavalry Barracks
Cavalry Barracks
(3c_rome_military_cavalry_4)
Level 3
Castrum Stativum
Castrum Stativum
(3c_rome_military_infantry_4)
Level 3