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HomeHome / Total War: Rome II / Palmyra (Empire Divided) / Units / Assault Bireme - Auxiliary Illyrian Raiders
Assault Bireme - Auxiliary Illyrian Raiders Palmyra (Empire Divided)Palmyra (Empire Divided) Melee Ship

Assault Bireme - Auxiliary Illyrian Raiders

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Fast-moving, stealthy infantry are ideal for hit-and-run tactics.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Auxiliary Illyrian Raiders)
The Bellum Batonianum was a great rebellion in the Roman province of Illyricum, which began with an uprising of native Illyrian auxiliary recruits in 6 AD. Led by Bato the Daesitate, the Illyrian forces were supposed to join up with Roman forces to fight against the Marcomanni, but instead mutinied and defeated the Romans sent against them. It took the Romans three years to crush the revolt, which was considered to be the most difficult conflict Rome faced since the Punic Wars of the 3rd century BC. Since many of the Romans lacked rations and had to endure miserable conditions, they ultimately took out their frustrations on the enemy - brutally putting down the native Pannonians. The Illyrian people survived, however, with many considering that the near-genocide only made them stronger. By the 3rd century AD, the Illyrians were integrated to the degree that both Pannonia and Dalmatia were the main source of recruits for Rome's auxilia and Legions, which led to the majority of Roman Emperors of the late 3rd and 4th centuries AD hailing from the region.

Assault Bireme - Auxiliary Illyrian Raiders

Unit Name

Assault Bireme - Auxiliary Illyrian Raiders

Main Unit Key

3c_Aux_Ill_Assault_Bireme

Land Unit Key

3c_Aux_Illyrian_Raiders

Naval Unit Key

3c_roman_two

Soldiers

60

Category

Light Ship

Class

Melee Ship

Custom Battle Cost

380

Recruitment Cost

380

Upkeep Cost

75

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

501

└ Ship

roman_two

Ship Speed

6

Melee Attack

34

Weapon Damage

26

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

16

├ Melee Damage Ap

10

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

40

├ Base Defence

15

├ Shield

thureos

└ Shield Defence

25

Armour

60

├ Armour

chest

├ Armour Defence

25

└ Shield Armour

35

Health

45

├ Man Entity

rome_infantry_medium_fast

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

45

Abilities

Assault Bireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Assault Bireme
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Auxiliary Illyrian Raiders
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Recuitment Requirement
Unit Resouces 3c_Illyrian_Auxilia

Empire Divided Regions

Empire Divided
Provinces Regions
Illyricum Dyrrachium Narona Salona
Requires Buildings
Assault Bireme - Auxiliary Illyrian Raiders Lv. 0 Military Wharf
Military Wharf
(3c_rome_port_military_2)
Level 1
Drydock
Drydock
(3c_rome_port_military_3)
Level 2
Portus Classis
Portus Classis
(3c_rome_port_military_4)
Level 3
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