Imperial Palmyrene Cataphracts
The strongest and most well-equipped riders, carrying the pride of Palmyra.As you might expect due to its geographical origins, eastern cavalry had both Hellenic and Persian influences, with the more eastern states favouring the cataphract, where all-over heavy armour was used to protect both the rider and horse. The cataphract has its origins early in antiquity, in what is now Iran. Cataphract cavalry was designed to be a hammer in the tactical toolbox of eastern generals, penetrating enemy formations before outflanking and exploiting the resultant chaos. This was helped by the use of the wedge formation to smash through enemy lines. The Sassanids famously fielded the 'Zhayedan', a force of 10,000 strong cataphract riders, as shock troops to quickly and effectively decimate their opponents.
Unit Name Imperial Palmyrene Cataphracts |
Main Unit Key 3c_Pal_Imperial_Palmyrene_Cataphracts |
Land Unit Key 3c_Pal_Imperial_Palmyrene_Cataphracts |
Naval Unit Key 3c_pel_transport |
Soldiers 80 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 1460 |
Recruitment Cost 1460 |
Upkeep Cost 290 |
Melee Attack 48 |
27 |
├ Melee Weapon rome_lance_elite |
├ Melee Damage Base 15 |
├ Melee Damage Ap 12 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 10 |
└ Bonus vs Infantry 0 |
Charge Bonus 80 |
22 |
├ Base Defence 22 |
├ Shield none |
└ Shield Defence 0 |
110 |
├ Armour cataphract_elite |
├ Armour Defence 110 |
└ Shield Armour 0 |
105 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 45 |
├ Bonus Hit Points 20 |
├ Mount 3c_Rom_Catafractarii_Horse |
├ Mount Entity rome_horse_very_heavy |
└ Mount Health 40 |
Base Morale 60 |
Abilities
Imperial Palmyrene Cataphracts- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- Low damage but average armour penetration
- Heavily armoured
- Slowest cavalry
- Good morale
Faction Availability | |
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Empire Divided |