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Scythed Chariots Palmyra (Empire Divided)Palmyra (Empire Divided) Chariot

Scythed Chariots

The terror of a thundering charge, with flashing blades, is often enough to weaken opponents.

Although many cultures used scythed chariots, the original idea was probably Persian or Indian. They relied on their momentum and axle-mounted blades to break enemy lines, creating weak points that could then be exploited by cavalry. Even if a chariot's horses instinctively veered off at the last moment, the long axle blades would carve an opening. If anyone in the enemy line was still standing, there was a good chance confusion and panic in the survivors would set in. Eventually, both the horses and drivers had quite heavy armour, reminiscent of later cataphract cavalry. When fighting against scythed chariots, the simplest thing to do was open ranks and allow them to pass through, before quickly closing up again, which was a tactic Alexander famously used at Gaugamela. However, the introduction of the long sarissa spear countered their effectiveness somewhat better - the chariot drivers could be skewered long before their deadly scythes reached the frontline.

Scythed Chariots

Unit Name

Scythed Chariots

Main Unit Key

3c_Pal_Scythed_Chariots_commander

Land Unit Key

3c_Pal_Scythed_Chariots

Naval Unit Key

3c_pel_transport

Soldiers

12

Category

Cavalry

Class

Chariot

Custom Battle Cost

1380

Recruitment Cost

1380

Upkeep Cost

275

Melee Attack

54

Weapon Damage

35

├ Melee Weapon

rome_gladius

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

45

Melee Defence

29

├ Base Defence

29

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

scale_elite

├ Armour Defence

60

└ Shield Armour

0

Health

100

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

├ Bonus Hit Points

15

├ Mount

rome_scythed_chariot_horse

├ Mount Entity

rome_horse_very_heavy

└ Mount Health

40

Base Morale

65

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Scythed Chariots
  • Fast moving
  • Very good charge
  • Average in melee
  • Good morale