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General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Evocati Cohort
Melee Infantry / Melee Infantry / (3c_Rom_Evocati_Cohort_commander)
Evocati Cohort
Experience in battle is a weapon in its own right.
160 890 890 180 61 35 15 48 90 60 60
2
80 Roman Legionary Cavalry
Cavalry / Melee Cavalry / (3c_Rom_Roman_Legionary_Cavalry_commander)
Roman Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 125 33 25 29 30 70 80 45
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Cohors
Melee Infantry / Melee Infantry / (3c_Rom_Cohors)
Cohors
The building blocks of an army.
160 680 680 135 47 34 14 48 75 55 50
4
160 Evocati Cohort
Melee Infantry / Melee Infantry / (3c_Rom_Evocati_Cohort)
Evocati Cohort
Experience in battle is a weapon in its own right.
160 890 890 180 61 35 15 48 90 60 60
5
160 Evocati Cohort
Melee Infantry / Melee Infantry / (3c_Rom_Evocati_Cohort_commander)
Evocati Cohort
Experience in battle is a weapon in its own right.
160 890 890 180 61 35 15 48 90 60 60
6
160 Roman Legionaries
Melee Infantry / Melee Infantry / (3c_Rom_Roman_Legionaries)
Roman Legionaries
The classic heavy infantry, with good armour and exceptional morale.
160 850 850 170 59 34 15 48 80 60 60
7
160 Roman Levies
Melee Infantry / Melee Infantry / (3c_Rom_Roman_Levies)
Roman Levies
Even the lowliest peasants will take up arms for Rome.
160 320 320 65 36 35 14 50 65 50 40
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
120 Armoured Archers
Missile Infantry / Missile Infantry / (3c_Rom_Armoured_Archers)
Armoured Archers
It's easier to shoot an arrow when you are less concerned about the enemy shooting back.
120 550 550 110 35 150 6 15 28 20 18 32 40 55 50
9
120 Light Roman Skirmishers
Missile Infantry / Missile Infantry / (3c_Rom_Light_Roman_Skirmishers)
Light Roman Skirmishers
These javelin-armed skirmishers are fast moving and lightly armoured.
120 340 340 70 32 80 7 7 8 24 3 37 15 45 30
10
120 Slingers
Missile Infantry / Missile Infantry / (3c_Rom_Slingers)
Slingers
A good slinger can make the humble rock as effective a projectile as the javelin.
120 280 280 55 20 150 7 25 8 24 3 22 20 45 25
Pike Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
160 Pikemen
Melee Infantry / Pike Infantry / (3c_Rom_Pikemen)
Pikemen
A phalanx armed with pikes presents a formidable threat.
160 500 500 100 34 24 7 25 65 55 45
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
160 Vigiles
Melee Infantry / Spear Infantry / (3c_Rom_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 40 13 25 11 54 45 45 30
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
13
80 Equites
Cavalry / Melee Cavalry / (3c_Rom_Equites)
Equites
The cavalry elite of Roman society can be among its most effective defenders.
80 500 500 100 33 25 29 32 70 75 40
14
80 Equites Scutarii
Cavalry / Melee Cavalry / (3c_Rom_Equites_Scutarii_commander)
Equites Scutarii
These horsemen are fierce fighters from a long and noble tradition.
80 1320 1320 265 69 41 33 35 100 95 70
15
80 Praetorian Cavalry
Cavalry / Melee Cavalry / (3c_Rom_Praetorian_Cavalry_commander)
Praetorian Cavalry
An elite heavy cavalry bodyguard, capable of a decisive charge.
80 1250 1250 250 49 29 42 42 70 100 70
16
80 Roman Legionary Cavalry
Cavalry / Melee Cavalry / (3c_Rom_Roman_Legionary_Cavalry)
Roman Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 125 33 25 29 30 70 80 45
17
80 Roman Legionary Cavalry
Cavalry / Melee Cavalry / (3c_Rom_Roman_Legionary_Cavalry_commander)
Roman Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 125 33 25 29 30 70 80 45
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
80 Horse Archers
Cavalry / Missile Cavalry / (3c_Rom_Horse_Archers)
Horse Archers
Horse archers can cut enemy units down to size without getting too close.
80 430 430 85 40 125 6 13 10 24 4 12 10 75 40
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
80 Equites Catafractarii Bodyguard
Cavalry / Shock Cavalry / (3c_Rom_Equites_Catafractarii_commander)
Equites Catafractarii Bodyguard
Heavily-armed and armoured horsemen are a terrifying enemy to face.
80 1180 1180 235 40 25 67 32 95 100 60
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (3c_Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 730 730 150 210 550 2 9 24 6 14 40 45 40
21
40 Roman Polybolos
Siege Engine / Fixed Artillery / (3c_Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 120 85 260 13 9 24 6 14 40 45 35
22
40 Roman Bastion Scorpion
Siege Engine / Fixed Artillery / (3c_Rom_Scorpion_Bastion)
Roman Bastion Scorpion
These small ballistae fire bolts that can pass through a man.
40 490 490 100 120 400 8 9 24 6 14 40 40 40
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
40 Roman Ballista
Siege Engine / Field Artillery / (3c_Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1560 560 110 180 420 3 9 24 6 14 40 45 40
24
40 Roman Bastion Ballista
Siege Engine / Field Artillery / (3c_Rom_Ballista_Bastion)
Roman Bastion Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 560 560 110 180 460 3 9 24 6 14 40 40 40
25
40 Roman Beehive Onager
Siege Engine / Field Artillery / (3c_Rom_Beehive_Onager)
Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.
40 1580 580 120 20 350 3 9 24 6 14 40 45 40
26
40 Roman Scorpion
Siege Engine / Field Artillery / (3c_Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 520 520 100 120 350 6 9 24 6 14 40 45 40
27
40 Roman Heavy Onager
Siege Engine / Field Artillery / (3c_Rom_Large_Onager)
Roman Heavy Onager
Enemies deserve the gift of large missiles crashing down on them!
40 1790 790 160 230 480 2 9 24 6 14 40 45 40
28
40 Roman Onager
Siege Engine / Field Artillery / (3c_Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1580 580 120 200 350 3 9 24 6 14 40 45 40
29
40 Roman Bastion Onager
Siege Engine / Field Artillery / (3c_Rom_Onager_Bastion)
Roman Bastion Onager
The kick of the wild ass can bring down cities and kings.
40 580 580 120 200 400 4 9 24 6 14 40 40 40
Special
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
40 War Dogs
Melee Infantry / Special / (3c_Rom_War_Dogs)
War Dogs
Ferocious animals, trained to rip out men's throats to break any resistance.
40 380 380 75 21 25 20 70 15 45 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
120 Assault Quadrireme - Vigiles
Medium Ship / Melee Ship / (3c_Rom_Assault_Quadreme_commander)
Assault Quadrireme - Vigiles
Ramming attacks from these ships inflict terrible damage.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

120 690 690 140 825 6 13 25 11 54 45 45 30
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
60 Assault Bireme - Vigiles
Light Ship / Melee Ship / (3c_Rom_Assault_Bireme)
Assault Bireme - Vigiles
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 420 420 85 501 6 13 25 11 54 45 45 30
33
120 Assault Quadrireme - Vigiles
Medium Ship / Melee Ship / (3c_Rom_Assault_Quadreme)
Assault Quadrireme - Vigiles
Ramming attacks from these ships inflict terrible damage.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

120 690 690 140 825 6 13 25 11 54 45 45 30
34
120 Assault Quadrireme - Vigiles
Medium Ship / Melee Ship / (3c_Rom_Assault_Quadreme_commander)
Assault Quadrireme - Vigiles
Ramming attacks from these ships inflict terrible damage.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

120 690 690 140 825 6 13 25 11 54 45 45 30
35
60 Fire Pot Bireme - Vigiles
Light Ship / Melee Ship / (3c_Rom_Fire_Pot_Bireme)
Fire Pot Bireme - Vigiles
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These spear-armed garrison troops are also the town watch, riot squad and firemen.

60 470 470 95 501 6 13 25 11 54 45 45 30
36
160 Tower Hexareme - Roman Legionaries
Heavy Ship / Melee Ship / (3c_Rom_Tower_Hexareme_commander)
Tower Hexareme - Roman Legionaries
From a shipboard tower, all enemies become little targets to be potted at will.

The classic heavy infantry, with good armour and exceptional morale.

160 1500 1500 300 1206 5 59 34 15 48 80 60 60
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
140 Missile Quinquereme - Balearic Slingers
Medium Ship / Missile Ship / (3c_Rom_Missile_Quinquereme_commander)
Missile Quinquereme - Balearic Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

If a target can be seen, the sling stone is already on its way.

140 880 880 175 1020 5 29 150 8 25 10 24 4 38 25 50 45
38
80 Missile Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Rom_Missile_Trireme)
Missile Trireme - Auxiliary Archers
A large contingent of archers can make short work of enemy crews.

The step from hunting to archery is not a difficult one.

80 430 430 85 693 6 35 125 6 15 8 24 3 12 10 45 25
39
100 Pursuit Trihemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Pursuit_Trihemolia)
Pursuit Trihemiolia - Light Roman Skirmishers
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

These javelin-armed skirmishers are fast moving and lightly armoured.

100 390 390 80 585 7 32 80 7 7 8 24 3 37 15 45 30
40
80 Raiding Hemiolia - Light Roman Skirmishers
Light Ship / Missile Ship / (3c_Rom_Raiding_Hemioloa)
Raiding Hemiolia - Light Roman Skirmishers
These swift, manoeuvrable ships are a useful scouting force for any admiral.

These javelin-armed skirmishers are fast moving and lightly armoured.

80 280 280 55 402 6 32 80 7 7 8 24 3 37 15 45 30
41
80 Scorpion Trireme - Auxiliary Archers
Medium Ship / Missile Ship / (3c_Rom_Scorpion_Trireme)
Scorpion Trireme - Auxiliary Archers
Deadly accurate dart-throwers give enemies pause.

The step from hunting to archery is not a difficult one.

80 550 550 110 693 6 35 125 6 15 8 24 3 12 10 45 25