
Mercenary Axe Heerbann
An axe to the throat is a sure way to fell your enemy.Amongst the Franks the term 'heerbann' was used to describe freemen called to bear arms for their country on a contractual basis, rather like the Anglo-Saxon 'fyrd' who came after them. Months prior to embarking on a military campaign the Franks mustered a heerbann, allowing time for them to equip, assemble and train for the conflict ahead. Ignoring a call to join could lead to harsh penalties, although heeding it also had its downsides, as many minor landowners struggled to afford their own armour and weapons. Although changed by the advent of the feudal system, the custom of calling a heerbann remained in place until around the time of the Crusades, gradually evolving into the Medieval French word 'arriere-ban'.
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Unit Name Mercenary Axe Heerbann |
Main Unit Key att_merc_ger_axe_heerbann |
Land Unit Key att_merc_ger_axe_heerbann |
Naval Unit Key att_lon_heavy_tra_ger |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 500 |
Recruitment Cost 500 |
Upkeep Cost 415 |
Missile Damage 100 |
├ Missile Weapon att_francisca_precursor |
├ Projectile att_francisca_precursor_normal |
├ Missile Damage 0 |
├ Missile Ap Damage 100 |
└ Base Reload Time 4 |
Accuracy 0 |
Range 50 |
Reload 20 |
Rate of Fire 19 |
Ammunition 2 |
Melee Attack 50 |
Melee Damage 32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 35 |
Melee Defence 15 |
├ Base Defence 10 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 47 |
├ Armour att_leather |
├ Armour Defence 10 |
└ Shield Armour 37 |
Health 97 |
├ Man Entity att_infantry_heavy |
├ Man Health 90 |
└ Bonus Hit Points 7 |
Morale 34 |
Abilities
Mercenary Axe Heerbann- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Mercenaries Pool
Mercenaries Pool | ||||||
---|---|---|---|---|---|---|
No. | Pool | Faction | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | att_merc_ger_franks_faction | 1 | 0.1 | 1 | 3 |