Skeid Longship - Mercenary Germanic Bow Marauders
This ship and the men it bears are as strong as wind and tide.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
The skeid was one of the larger types of longship; primarily used as a warship, its name means ‘that which cuts through water’. Perhaps the most famous skeid discovered in recent times is the Roskilde 6, at 37 metres long it is the largest longship ever discovered. Twenty percent of the original timbers have survived and been painstakingly restored, while the rest of the ship is represented by a huge metal frame to give a sense of scale. The Roskilde 6 can be found, along with a number of other longboats discovered in the harbour, at the Viking Ship Museum in Roskilde, Denmark.
(Mercenary Germanic Bow Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Skeid Longship - Mercenary Germanic Bow Marauders |
Main Unit Key att_shp_merc_ger_bow_lon_light |
Land Unit Key att_merc_mar_ger_germanic_bow_marauders |
Naval Unit Key att_lon_light_mis_ger |
Soldiers 56 |
Category Light Ship |
Class Missile Ship |
Custom Battle Cost 210 |
Recruitment Cost 160 |
Upkeep Cost 115 |
35 |
├ Missile Weapon att_bow_shp |
├ Projectile att_arrow_bow_flaming_shp |
├ Missile Damage 35 |
├ Missile Ap Damage 0 |
└ Base Reload Time 27 |
Accuracy 0 |
Range 150 |
Reload 30 |
Rate of Fire 3 |
Ammunition 12 |
600 |
└ Ship att_shp_light_longship_missile |
Speed 9 |
Melee Attack 5 |
6 |
├ Melee Weapon att_dagger |
├ Melee Base Damage 5 |
├ Armour-piercing Damage 1 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 1 |
1 |
├ Base Defence 1 |
├ Shield att_none |
└ Shield Defence 0 |
3 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 0 |
78 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 3 |
Morale 32 |
Abilities
Mercenary Germanic Bow Marauders- Douse Fire
Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze. - Replenish Ammo
During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Grand Campaign Mercenaries Pool
Mercenaries Pool | |||||||
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No. | Pool | Province | Region | Initial Unit Count | Chance To Replenish | Max Replenish Per Turn | Max Count |
1 | att_merc_all_province_longship | Aquitania |
Avaricum Burdigala Elusa |
1 | 0.025 | 1 | 1 |
2 | att_merc_all_province_longship | Britannia Inferior |
Eboracum Lindum Segontium |
1 | 0.025 | 1 | 1 |
3 | att_merc_all_province_longship | Frisia |
Angulus Flevum Tulifurdum |
1 | 0.025 | 1 | 1 |
4 | att_merc_all_province_longship | Gothiscandza |
Ascaucalis Gothiscandza Rugion |
1 | 0.025 | 1 | 1 |
5 | att_merc_all_province_longship | Aquitania |
Avaricum Burdigala Elusa |
1 | 0.025 | 1 | 1 |
6 | att_merc_all_province_longship | Britannia Inferior |
Eboracum Lindum Segontium |
1 | 0.025 | 1 | 1 |
7 | att_merc_all_province_longship | Frisia |
Angulus Flevum Tulifurdum |
1 | 0.025 | 1 | 1 |
8 | att_merc_all_province_longship | Gothiscandza |
Ascaucalis Gothiscandza Rugion |
1 | 0.025 | 1 | 1 |
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