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Auxilia Sagittarii Mercenaries Missile Infantry

Auxilia Sagittarii

Even the longest sarissa cannot stop an arrow at 100 metres.

From the very beginnings of its Empire, during the time of the Principate, Rome had fielded 'sagittarii' - archers - drawn from its subject peoples as auxiliaries to the Legions. As the centuries wore on, following several sets of reforms, almost all of them were folded into the Roman army proper. In the Western Empire, archers were used in much smaller numbers than other classes of skirmisher, however, possibly due to the composite bows with which they fought; the glue used tended to dissolve in wet western climes and the wood would warp, rendering the weapon entirely useless. It was a much more common sight for units of sagittarii to be attached to Eastern Roman armies as cavalry, where they followed their region' ancient traditions of skirmishing from horseback.

Auxilia Sagittarii

Unit Name

Auxilia Sagittarii

Main Unit Key

att_merc_rom_sagittarii

Land Unit Key

att_merc_rom_sagittarii

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

110

Recruitment Cost

110

Upkeep Cost

95

Missile Damage

38

├ Missile Weapon

att_bow

├ Projectile

att_arrow_bow_normal

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

20

Accuracy

0

Range

150

Reload

40

Rate of Fire

5

Ammunition

14

Melee Attack

7

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

2

Melee Defence

2

├ Base Defence

2

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

80

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

5

Morale

32

Abilities

Auxilia Sagittarii
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses