Long Fhada - Mercenary Celtic Berserker Marauders
Fast when rowed, enabling men to both war and trade.Fighting effectively at sea takes skill, courage, and sea-legs in abundance.
Literally meaning ‘long ship’ in the Gaelic language, the ‘long fhada’ can claim heritage from the ancient shipbuilding tradition of the Nordic peoples. Of course, the Norsemen didn’t just give their prized technology away, but their persistent raids of the Scottish and Irish coasts meant that longships were sometimes captured, enabling the Celts to study their construction in depth. Eventually, they produced the ‘birlinn’ and ‘Irish galley’, variants on the longship with between eight and twelve oars, in addition to a large sail. These features allowed the new breed of Celtic ships to easily cross the open sea for the purposes of trade and war, rather than having to remain close to the coastline at all times. Unfortunately, no remains of Celtic long fhada survive to this day, despite records of their continuous use until the 17th century.
(Mercenary Celtic Berserker Marauders)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.
Unit Name Long Fhada - Mercenary Celtic Berserker Marauders |
Main Unit Key att_shp_merc_cel_berserker_lon_heavy |
Land Unit Key att_merc_mar_cel_celtic_berserker_marauders |
Naval Unit Key att_lon_heavy_mel_cel |
Soldiers 128 |
Category Light Ship |
Class Melee Ship |
Custom Battle Cost 400 |
Recruitment Cost 400 |
Upkeep Cost 290 |
2000 |
└ Ship att_shp_heavy_longship_melee |
Speed 6 |
Melee Attack 45 |
32 |
├ Melee Weapon att_axe |
├ Melee Base Damage 16 |
├ Armour-piercing Damage 16 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 10 |
Charge Bonus 50 |
30 |
├ Base Defence 0 |
├ Shield att_round_small |
└ Shield Defence 30 |
8 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 5 |
90 |
├ Man Entity att_infantry_very_light |
├ Man Health 75 |
└ Bonus Hit Points 15 |
Morale 41 |
Abilities
No Ability
Attributes
- Berserk
This unit can go berserk during the battle. This makes them uncontrollable, they will automatically attack nearby enemies. - Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
No Strengths and Weaknesses
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