Mercenary Gothic FalxmenThese man carry a falx, nothing more. They need nothing more.
A Germanic people consisting of several confederated tribes, it is thought that the Goths came from the Baltic coast region of northern Poland, possibly incorporating land as far afield as Sweden. They began to appear on the fringes of the Roman Empire during the 3rd century AD, their migration possibly forced by overpopulation and climate changes during the Dark Ages that made agriculture difficult in their homelands. Descending into the Balkan Peninsula via Dacia and Greece, they sacked several prominent cities in the region and probably destroyed the Temple of Artemis, one of the seven wonders of the ancient world. Gothic aggression was eventually checked by the Emperor Claudius II; a deal was struck which allowed them to remain settled on the borders of Rome's empire, in Dacia, in return for military assistance as auxiliaries and foederati. This state of affairs persisted for quite some time, with the Goths converting to Arian Christianity, and even becoming somewhat Romanised in the intervening years. However, around AD370, clashes with the Sarmatians, Alans and other steppe peoples, all under pressure from the newly-arrived, marauding Huns, turned the Goths into refugees, once again bringing them into conflict with the Roman Empire.
Unit NameMercenary Gothic Falxmen
Main Unit Keyatt_merc_ger_gothic_falxmen
Land Unit Keyatt_merc_ger_gothic_falxmen
Naval Unit Keyatt_lon_heavy_tra_ger
Custom Battle Cost300
├ Missile Weaponatt_javelin_precursor
├ Missile Damage70
├ Missile Ap Damage20
└ Base Reload Time14
Rate of Fire5
├ Melee Weaponatt_falx
├ Melee Base Damage40
├ Armour-piercing Damage16
├ Armour PiercingNo
├ Attack Against Cavalry0
├ Attack Against Elephants0
└ Attack Against Infantry0
├ Base Defence10
└ Shield Defence0
├ Armour Defence0
└ Shield Armour0
├ Man Entityatt_infantry_very_light
├ Man Health75
└ Bonus Hit Points17
AbilitiesMercenary Gothic Falxmen
- Rapid Advance
Improved unit movement speed over an extended period.
- Resistant to Fatigue
Fatigue has less of an effect on this unit.
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses