

Milites
Grunt work is lowly, tough and underpaid, but is the backbone of victory!Milite was a professional rank in the Roman army from as far back as the Marian reforms of 107BC. Once the Western Empire collapsed, the power behind the throne - Flavius Odoacer - assumed control of the fragmented Imperial machine, creating his 'Kingdom of Italy' and inhabiting much of the pre-existing Imperial military and civil infrastructure. Under the new regime, milites became the general rank and file infantry troops that constituted the bulk of its army. As unspecialised troops, they lacked any focused training, and were also used away from the battlefield for guard duty, construction works and other rudimentary roles. As time went on, however, the word 'milites' became a general term for soldiers, regardless of their function. Milites generally served for several years in their relatively lowly positions until they could becoming veterans and therefore 'immunes' who, as their name suggests, were excused from the more menial, and often dangerous, tasks assigned to the less experienced troops.
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Unit Name Milites |
Main Unit Key bel_ost_milites |
Land Unit Key bel_ost_milites |
Naval Unit Key att_cor_heavy_rom |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 325 |
Recruitment Cost 240 |
Upkeep Cost 160 |
Missile Damage 90 |
├ Missile Weapon att_javelin_precursor |
├ Projectile att_javelin_precursor_normal |
├ Missile Damage 70 |
├ Missile Ap Damage 20 |
└ Base Reload Time 14 |
Accuracy 0 |
Range 80 |
Reload 5 |
Rate of Fire 5 |
Ammunition 1 |
Melee Attack 40 |
Melee Damage 40 |
├ Melee Weapon att_spatha |
├ Melee Base Damage 36 |
├ Armour-piercing Damage 4 |
├ Armour Piercing No |
├ Attack Against Cavalry 0 |
├ Attack Against Elephants 0 |
└ Attack Against Infantry 0 |
Charge Bonus 30 |
Melee Defence 6 |
├ Base Defence 1 |
├ Shield att_round_large |
└ Shield Defence 5 |
Armour 40 |
├ Armour att_cloth |
├ Armour Defence 3 |
└ Shield Armour 37 |
Health 93 |
├ Man Entity att_infantry_medium |
├ Man Health 90 |
└ Bonus Hit Points 3 |
Morale 36 |
Abilities
Milites- Shield Wall
The unit moves into a close formation and raises shields.
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
No Strengths and Weaknesses
Faction Availability | |
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The Last Roman |