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HomeHome / Total War: Attila / Ostrogothic Kingdom (The Last Roman) / Units / Liburnian Ballista Marauder - Western Ballista Marines
Liburnian Ballista Marauder - Western Ballista Marines Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Missile Ship

Liburnian Ballista Marauder - Western Ballista Marines

The sea is freedom and adventure to all those who sail upon her.

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.

(Western Ballista Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Liburnian Ballista Marauder - Western Ballista Marines

Unit Name

Liburnian Ballista Marauder - Western Ballista Marines

Main Unit Key

att_shp_wr_ballista_lib_heavy_sco

Land Unit Key

att_mar_rom_western_ballista_marines

Naval Unit Key

att_lib_heavy_mis_sco_wr

Soldiers

156

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

600

Recruitment Cost

600

Upkeep Cost

295

Missile Damage

100

├ Missile Weapon

att_crossbow_shp

├ Projectile

att_arrow_crossbow_flaming_shp

├ Missile Damage

75

├ Missile Ap Damage

25

└ Base Reload Time

51

Accuracy

0

Range

125

Reload

45

Rate of Fire

2

Ammunition

5

Hull Strength

800

└ Ship

att_shp_heavy_liburnian_missile

Speed

8

Melee Attack

10

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

att_none

└ Shield Defence

0

Armour

23

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

0

Health

82

├ Man Entity

att_infantry_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

36

Abilities

Western Ballista Marines
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.
  • Replenish Ammo
    During a naval conflict, missile troops can replenish ammo at the cost of mobility for a short time.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Federate Forces Cost 150 Upgrade From Liburnian Marauder - Western Ballista Marines
Upgrade
Required Technology Militarised Society Cost 194 Upgrade To Liburnian Double Ballista Marauder - Western Ballista Marines