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HomeHome / Total War: Attila / Ostrogothic Kingdom (The Last Roman) / Units / Assault Liburnian - Western Light Marines
Assault Liburnian - Western Light Marines Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Ramming Ship

Assault Liburnian - Western Light Marines

The sea will claim any man it deems unworthy…

Fighting effectively at sea takes skill, courage, and sea-legs in abundance.

Liburnians were small, compact galleys, ideal for patrolling the Roman coastlines. They were named after an Illyrian tribe who used similar vessels during their raids against the Romans. During the 3rd century AD the Roman Empire came under continued attack from increasingly stronger barbarian forces from the north and east. In the north, the Picts and the Scots raided Britain, the Saxons plundered from the north and in the east, the Goths appeared in ever-more-vast numbers from the Black Sea region, due to pressure from nomadic tribes from the Steppes. By AD477 the Vandals had all but wiped out the Roman navy to take complete control of the Mediterranean, after which time the western sea was known as Wendelsae, or ‘Sea of the Vandals'.

(Western Light Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent.

Assault Liburnian - Western Light Marines

Unit Name

Assault Liburnian - Western Light Marines

Main Unit Key

att_shp_wr_light_marines_lib_light_spike

Land Unit Key

att_mar_rom_western_light_marines

Naval Unit Key

att_lib_light_spike_ram_wr

Soldiers

36

Category

Light Ship

Class

Ramming Ship

Custom Battle Cost

300

Recruitment Cost

300

Upkeep Cost

145

Hull Strength

2200

└ Ship

att_shp_light_liburnian_spike

Speed

6

Melee Attack

47

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

32

Melee Defence

17

├ Base Defence

7

├ Shield

att_oval

└ Shield Defence

10

Armour

53

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

30

Health

95

├ Man Entity

att_infantry_heavy

├ Man Health

90

└ Bonus Hit Points

5

Morale

36

Abilities

Western Light Marines
  • Ramming Speed!
    Increases the speed of a ship in order to cause greater damage when it hits the enemy.
  • Douse Fire
    Sacrifice your ship's mobility for a short time to focus effort on putting out the blaze.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Recuitment Requirement
Required Technology Military Standardisation Cost 75 Upgrade From Strike Liburnian - Western Light Marines
Garrison Buildings
Assault Liburnian - Western Light Marines x 1 Military Jetties
Military Jetties
(bel_bld_all_resources_port_military_2)
Level 2
Military Wharf
Military Wharf
(bel_bld_all_resources_port_military_3)
Level 3
Assault Liburnian - Western Light Marines x 2 Military Port
Military Port
(bel_bld_all_resources_port_military_4)
Level 4