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Ballistarii Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Missile Infantry

Ballistarii

There are very few things that can stop a crossbow bolt, and even less that can help once it has.

The Latin word 'ballistarii' translates simply as 'artillery'. The existence of crossbow (then known as manuballistae) units in such large numbers, as recorded in the Notitia, indicates that at this time balistarii referred to any crossbow-armed foot soldiers, rather than full-size ballistae and their crews. Whilst many types were developed in ancient times, earlier crossbows bore similarities to later Medieval weapons, rather than being modelled on the Greek gastraphete. Operated by inserting a bolt and pulling it into place using a lever or crank, more torsion was created than a human could achieve without aid. The bolt, when released, fired with much more power than an arrow, and was therefore able to penetrate much thicker armour.

Ballistarii

Unit Name

Ballistarii

Main Unit Key

bel_ost_ballistarii

Land Unit Key

bel_ost_ballistarii

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

350

Recruitment Cost

350

Upkeep Cost

170

Missile Damage

65

├ Missile Weapon

att_crossbow

├ Projectile

att_arrow_crossbow_normal

├ Missile Damage

15

├ Missile Ap Damage

50

└ Base Reload Time

43

Accuracy

0

Range

125

Reload

45

Rate of Fire

3

Ammunition

15

Melee Attack

10

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

5

Melee Defence

5

├ Base Defence

5

├ Shield

att_none

└ Shield Defence

0

Armour

3

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

0

Health

82

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

7

Morale

36

Abilities

Ballistarii
  • Precision Shot
    Improved missile weapon damage for an extended period. These values are further modified by the unit itself.

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses