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HomeHome / Total War: Attila / Ostrogothic Kingdom (The Last Roman) / Units / Milites
Milites Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Melee Infantry

Milites

Grunt work is lowly, tough and underpaid, but is the backbone of victory!

Milite was a professional rank in the Roman army from as far back as the Marian reforms of 107BC. Once the Western Empire collapsed, the power behind the throne - Flavius Odoacer - assumed control of the fragmented Imperial machine, creating his 'Kingdom of Italy' and inhabiting much of the pre-existing Imperial military and civil infrastructure. Under the new regime, milites became the general rank and file infantry troops that constituted the bulk of its army. As unspecialised troops, they lacked any focused training, and were also used away from the battlefield for guard duty, construction works and other rudimentary roles. As time went on, however, the word 'milites' became a general term for soldiers, regardless of their function. Milites generally served for several years in their relatively lowly positions until they could becoming veterans and therefore 'immunes' who, as their name suggests, were excused from the more menial, and often dangerous, tasks assigned to the less experienced troops.

Milites

Unit Name

Milites

Main Unit Key

bel_ost_milites

Land Unit Key

bel_ost_milites

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

325

Recruitment Cost

240

Upkeep Cost

160

Missile Damage

90

├ Missile Weapon

att_javelin_precursor

├ Projectile

att_javelin_precursor_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

5

Rate of Fire

5

Ammunition

1

Melee Attack

40

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

30

Melee Defence

6

├ Base Defence

1

├ Shield

att_round_large

└ Shield Defence

5

Armour

40

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

37

Health

93

├ Man Entity

att_infantry_medium

├ Man Health

90

└ Bonus Hit Points

3

Morale

36

Abilities

Milites
  • Shield Wall
    The unit moves into a close formation and raises shields.

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Milites Lv. 0 Civitas
Civitas
(bel_bld_roman_city_major_1)
Level 1
Municipium
Municipium
(bel_bld_roman_city_major_2)
Level 2
Urbs
Urbs
(bel_bld_roman_city_major_3)
Level 3
Metropolis
Metropolis
(bel_bld_roman_city_major_4)
Level 4
Vicus
Vicus
(bel_bld_roman_city_minor_1)
Level 1
Colonia
Colonia
(bel_bld_roman_city_minor_2)
Level 2
Town
Town
(bel_bld_roman_city_minor_3)
Level 3
Fortified Town
Fortified Town
(bel_bld_roman_city_minor_4)
Level 4
Garrison Buildings
Milites x 1 Civitas
Civitas
(bel_bld_roman_city_major_1)
Level 1
Municipium
Municipium
(bel_bld_roman_city_major_2)
Level 2
Vicus
Vicus
(bel_bld_roman_city_minor_1)
Level 1
Colonia
Colonia
(bel_bld_roman_city_minor_2)
Level 2
Town
Town
(bel_bld_roman_city_minor_3)
Level 3
Fortified Town
Fortified Town
(bel_bld_roman_city_minor_4)
Level 4
Guardhouse
Guardhouse
(bel_bld_roman_garrison_1)
Level 0
Garrison Encampment
Garrison Encampment
(bel_bld_roman_garrison_2)
Level 1
Muster Field
Muster Field
(bel_bld_roman_military_1)
Level 0
Milites x 2 Urbs
Urbs
(bel_bld_roman_city_major_3)
Level 3
Metropolis
Metropolis
(bel_bld_roman_city_major_4)
Level 4
Garrison Quarters
Garrison Quarters
(bel_bld_roman_garrison_3)
Level 2
Veteran Garrison Quarters
Veteran Garrison Quarters
(bel_bld_roman_garrison_4)
Level 3
Recruitment Grounds
Recruitment Grounds
(bel_bld_roman_military_2)
Level 1
Barracks
Barracks
(bel_bld_roman_military_3)
Level 2
Royal Barracks
Royal Barracks
(bel_bld_roman_military_4)
Level 3