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Comes Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Melee Cavalry

Comes

The comes is awarded great authority to rule in the Emperor's stead.

‘Comites’ were trusted, high-ranking military and administrative figures who ran aspects of the Roman Empire in its ruler's stead. After the fall of Western Rome, the rank remained in use within the barbarian kingdoms that followed. ‘Comes’ – the singular - is Latin for ‘companion’ and used here in direct reference to the companions of Alexander the Great, the most trusted lieutenants of the greatest military leader the ancient world had ever seen. Comites were the leading officials amongst the ruler's inner circle, occupying a great variety of administrative and military offices. In the Roman Empire, this ranged from the ‘Comes Britanniarum’, who was in charge of Roman Britain’s defence, to the ‘Comes Sacrae Vestis’ – the vitally important master of the Emperor’s wardrobe!

Comes

Unit Name

Comes

Main Unit Key

bel_ost_comes

Land Unit Key

bel_ost_comes

Naval Unit Key

att_cor_light_rom

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

625

Recruitment Cost

775

Upkeep Cost

490

Melee Attack

37

Melee Damage

40

├ Melee Weapon

att_spatha

├ Melee Base Damage

36

├ Armour-piercing Damage

4

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

52

Melee Defence

55

├ Base Defence

40

├ Shield

att_round

└ Shield Defence

15

Armour

38

├ Armour

att_mail

├ Armour Defence

23

└ Shield Armour

15

Health

294

├ Man Entity

att_infantry_medium

├ Man Health

90

├ Bonus Hit Points

69

├ Mount

att_rom_comes_horse

├ Mount Entity

att_horse_heavy

└ Mount Health

135

Morale

54

Abilities

Comes
  • Frenzy
    Improves a unit's attack capabilities for an extended period of time.

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses