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HomeHome / Total War: Attila / Ostrogothic Kingdom (The Last Roman) / Units / Javelinmen
Javelinmen Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Missile Infantry

Javelinmen

A steady breath. A surge of strength. A moment in the air.

The role of a skirmisher, lightly-armed and kept from melee combat, was not the part that young people aspired to fulfil. Bursting with energy, they craved the glory of one-on-one combat. However, a fledgling warrior first had to prove their worth before earning the right to bear arms. If granted such an honour, they hungrily sought battle or risked growing idle. The strongest immediately joined a veteran warrior’s retinue, hoping to earn glory fighting alongside him. Typically, the young occupied themselves with inter-tribal warfare and raiding to prevent loss of fitness. Raiding other tribes was not recognised as a crime, but instead seen as necessary training for younger members to nurture and maintain their appetite for battle.

Javelinmen

Unit Name

Javelinmen

Main Unit Key

bel_ost_javelinmen

Land Unit Key

bel_ost_javelinmen

Naval Unit Key

att_cor_heavy_rom

Soldiers

160

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

275

Recruitment Cost

275

Upkeep Cost

135

Missile Damage

90

├ Missile Weapon

att_javelin

├ Projectile

att_javelin_normal

├ Missile Damage

70

├ Missile Ap Damage

20

└ Base Reload Time

14

Accuracy

0

Range

80

Reload

30

Rate of Fire

6

Ammunition

8

Melee Attack

5

Melee Damage

6

├ Melee Weapon

att_dagger

├ Melee Base Damage

5

├ Armour-piercing Damage

1

├ Armour Piercing

No

├ Attack Against Cavalry

0

├ Attack Against Elephants

0

└ Attack Against Infantry

0

Charge Bonus

1

Melee Defence

31

├ Base Defence

1

├ Shield

att_round_small

└ Shield Defence

30

Armour

8

├ Armour

att_cloth

├ Armour Defence

3

└ Shield Armour

5

Health

78

├ Man Entity

att_infantry_very_light

├ Man Health

75

└ Bonus Hit Points

3

Morale

36

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

No Strengths and Weaknesses
Requires Buildings
Javelinmen Lv. 0 Civitas
Civitas
(bel_bld_roman_city_major_1)
Level 1
Municipium
Municipium
(bel_bld_roman_city_major_2)
Level 2
Urbs
Urbs
(bel_bld_roman_city_major_3)
Level 3
Metropolis
Metropolis
(bel_bld_roman_city_major_4)
Level 4
Vicus
Vicus
(bel_bld_roman_city_minor_1)
Level 1
Colonia
Colonia
(bel_bld_roman_city_minor_2)
Level 2
Town
Town
(bel_bld_roman_city_minor_3)
Level 3
Fortified Town
Fortified Town
(bel_bld_roman_city_minor_4)
Level 4
Garrison Buildings
Javelinmen x 1 Civitas
Civitas
(bel_bld_roman_city_major_1)
Level 1
Municipium
Municipium
(bel_bld_roman_city_major_2)
Level 2
Urbs
Urbs
(bel_bld_roman_city_major_3)
Level 3
Metropolis
Metropolis
(bel_bld_roman_city_major_4)
Level 4
Vicus
Vicus
(bel_bld_roman_city_minor_1)
Level 1
Colonia
Colonia
(bel_bld_roman_city_minor_2)
Level 2
Town
Town
(bel_bld_roman_city_minor_3)
Level 3
Fortified Town
Fortified Town
(bel_bld_roman_city_minor_4)
Level 4