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HomeHome / Total War: Attila / Ostrogothic Kingdom (The Last Roman) / Buildings / Colonia
Colonia Ostrogothic Kingdom (The Last Roman)Ostrogothic Kingdom (The Last Roman) Town Level 3

Colonia

For most people, a village is their whole world.

Even in the ancient world, cities grew up in places where people had already been living for a long time because the sites were defensible, controlled river crossings, had natural resources nearby or were safe from floods and other natural disasters. Cities, despite their rulers’ best intentions, were rarely planned. There might be sections where public buildings stood by broad, open streets and temples were laid out in magnificent splendour, and patrician dwellings hid rich opulence behind bland frontages. However, it was just as likely, if you walked a few paces in the wrong direction, that you would find a maze of twisting backstreets, cheek-by-jowl houses, and run-down slums, alehouses and whorehouses, all jostling for what little space there was within the walls.

Town

Ruined Village
Ruined Village
(bel_bld_roman_city_minor_ruin)
Town Level 0
Vicus
Vicus
(bel_bld_roman_city_minor_1)
Town Level 1
Colonia
Colonia
(bel_bld_roman_city_minor_2)
Town Level 2
Town
Town
(bel_bld_roman_city_minor_3)
Town Level 3
Fortified Town
Fortified Town
(bel_bld_roman_city_minor_4)
Town Level 4
Colonia

Building Name

Colonia

Level Name

bel_bld_roman_city_minor_2

Building Chain

Town

Building Level

3

Create Time

5

Create Cost

3600

Effects

Road Development: 15 (region_to_region_own)
Wealth: 200 from subsistence (building_to_building_own)
Food consumption: -20 (region_to_region_own)
Growth: +1 (province_to_province_own)
Public order: +1 (province_to_province_own)

Provides Garrison Army

160 Javelinmen
Javelinmen
(bel_ost_javelinmen)
Missile Infantry
160 Milites
Milites
(bel_ost_milites)
Melee Infantry
160 Spear Milites
Spear Milites
(bel_ost_spear_milites)
Spear Infantry

Recruitable Units

Recruitable Units Lv. 0
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Javelinmen
Missile Infantry / Missile Infantry / (bel_ost_javelinmen)
Javelinmen
A steady breath. A surge of strength. A moment in the air.
160 275 275 90 80 6 8 5 6 1 31 8 78 36
2
160 Milites
Melee Infantry / Melee Infantry / (bel_ost_milites)
Milites
Grunt work is lowly, tough and underpaid, but is the backbone of victory!
160 325 240 40 40 30 6 40 93 36
3
160 Spear Milites
Melee Infantry / Spear Infantry / (bel_ost_spear_milites)
Spear Milites
Loyalty is often the only requisite to fight for one's home. A spear helps too, though.
160 350 275 25 32 25 30 40 93 36
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