Divide et Impera Regions
trait_sociopath | ||||
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No. | Trait | Icon | Name | Effects |
1 | r2_sp_trait_greco_roman_humors_sociopath |
Level 1 Sociopath Abstemious, Vain, Rash, Greedy |
+1 zeal (this_general) -1% empire maintenance (this_faction) -3 public order per turn (local province) +5% chance of successfully launching an ambush (army only) -2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -5% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) |
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Level 2 Sociopath (Aged) Abstemious, Vain, Rash, Greedy |
+2 zeal (this_general) -1% empire maintenance (this_faction) -2 public order per turn (local province) +10% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
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Level 3 Sociopath (Mature) Abstemious, Vain, Rash, Greedy |
+3 zeal (this_general) -2% empire maintenance (this_faction) +15% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
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2 | r2_sp_trait_greco_roman_humors_sociopath_dig |
Level 1 Sociopath Abstemious, Vain, Rash, Greedy |
Culture: -2 cultural conversion (passive action) -1% empire maintenance (this_faction) -2 growth per turn (local province) +1 public order per turn (local province) |
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Level 2 Sociopath (Aged) Abstemious, Vain, Rash, Greedy |
Culture: -1 cultural conversion (passive action) -1% empire maintenance (this_faction) -1 growth per turn (local province) +2 public order per turn (local province) |
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Level 3 Sociopath (Mature) Abstemious, Vain, Rash, Greedy |
Culture: -1 cultural conversion (passive action) -2% empire maintenance (this_faction) -1 growth per turn (local province) +2 public order per turn (local province) |
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3 | r2_sp_trait_greco_roman_humors_sociopath_spy |
Level 1 Sociopath Abstemious, Vain, Rash, Greedy |
-15% chance of evading enemy agents (this_agent) Military Intelligence: -3% success chance of enemy agent actions (this action) Assassination > Concealed Blade: +3% chance of positive outcome (this action) Assassination > Poison: +1% chance of positive outcome (this action) Poison Wells: +3% casualties for all garrison units (this action) |
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Level 2 Sociopath (Aged) Abstemious, Vain, Rash, Greedy |
-10% chance of evading enemy agents (this_agent) Military Intelligence: -6% success chance of enemy agent actions (this action) Assassination > Concealed Blade: +6% chance of positive outcome (this action) Assassination > Poison: +1% chance of positive outcome (this action) Poison Wells: +5% casualties for all garrison units (this action) |
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Level 3 Sociopath (Mature) Abstemious, Vain, Rash, Greedy |
-5% chance of evading enemy agents (this_agent) Military Intelligence: -9% success chance of enemy agent actions (this action) Assassination > Concealed Blade: +9% chance of positive outcome (this action) Assassination > Poison: +2% chance of positive outcome (this action) Poison Wells: +8% casualties for all garrison units (this action) |
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4 | r2_sp_trait_greco_roman_humors_sociopath_champ |
Level 1 Sociopath Abstemious, Vain, Rash, Greedy |
Assassination > Single Combat: +3% chance of positive outcome (this action) -2% land unit recruitment cost (local province) +8% income from raiding (parent army) -3% replenishment rate for all units (parent army) |
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Level 2 Sociopath (Aged) Abstemious, Vain, Rash, Greedy |
Assassination > Single Combat: +6% chance of positive outcome (this action) -3% land unit recruitment cost (local province) +10% income from raiding (parent army) -2% replenishment rate for all units (parent army) |
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Level 3 Sociopath (Mature) Abstemious, Vain, Rash, Greedy |
Assassination > Single Combat: +9% chance of positive outcome (this action) -5% land unit recruitment cost (local province) +12% income from raiding (parent army) -1% replenishment rate for all units (parent army) |
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5 | r2_sp_trait_greco_roman_humors_sociopath_tier_2_general |
Level 1 Sociopath Abstemious, Vain, Rash, Greedy |
+1 zeal (this_general) -1% empire maintenance (this_faction) -3 public order per turn (local province) +5% chance of successfully launching an ambush (army only) -2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -5% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) |
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Level 2 Sociopath (Aged) Abstemious, Vain, Rash, Greedy |
+2 zeal (this_general) -1% empire maintenance (this_faction) -2 public order per turn (local province) +10% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
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Level 3 Sociopath (Mature) Abstemious, Vain, Rash, Greedy |
+3 zeal (this_general) -2% empire maintenance (this_faction) +15% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
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6 | r2_sp_trait_greco_roman_humors_sociopath_tier_3_general |
Level 1 Sociopath Abstemious, Vain, Rash, Greedy |
+1 zeal (this_general) -1% empire maintenance (this_faction) -3 public order per turn (local province) +5% chance of successfully launching an ambush (army only) -2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -5% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) |
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Level 2 Sociopath (Aged) Abstemious, Vain, Rash, Greedy |
+2 zeal (this_general) -1% empire maintenance (this_faction) -2 public order per turn (local province) +10% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
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Level 3 Sociopath (Mature) Abstemious, Vain, Rash, Greedy |
+3 zeal (this_general) -2% empire maintenance (this_faction) +15% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
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7 | r2_sp_trait_greco_roman_humors_sociopath_tier_4_general |
Level 1 Sociopath Abstemious, Vain, Rash, Greedy |
+1 zeal (this_general) -1% empire maintenance (this_faction) -3 public order per turn (local province) +5% chance of successfully launching an ambush (army only) -2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -5% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) |
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Level 2 Sociopath (Aged) Abstemious, Vain, Rash, Greedy |
+2 zeal (this_general) -1% empire maintenance (this_faction) -2 public order per turn (local province) +10% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
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Level 3 Sociopath (Mature) Abstemious, Vain, Rash, Greedy |
+3 zeal (this_general) -2% empire maintenance (this_faction) +15% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
Disqus |
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