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(trait_sociopath) Character Traits

trait_sociopath
No. Trait Icon Name Effects
1 r2_sp_trait_greco_roman_humors_sociopath Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
2 r2_sp_trait_greco_roman_humors_sociopath_dig Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
+1 public order per turn (local province)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
+2 public order per turn (local province)
3 r2_sp_trait_greco_roman_humors_sociopath_spy Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
-15% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +3% chance of positive outcome (this action)
Assassination > Poison: +1% chance of positive outcome (this action)
Poison Wells: +3% casualties for all garrison units (this action)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
-10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +6% chance of positive outcome (this action)
Assassination > Poison: +1% chance of positive outcome (this action)
Poison Wells: +5% casualties for all garrison units (this action)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
-5% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Concealed Blade: +9% chance of positive outcome (this action)
Assassination > Poison: +2% chance of positive outcome (this action)
Poison Wells: +8% casualties for all garrison units (this action)
4 r2_sp_trait_greco_roman_humors_sociopath_champ Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +3% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-3% replenishment rate for all units (parent army)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% replenishment rate for all units (parent army)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
Assassination > Single Combat: +9% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-1% replenishment rate for all units (parent army)
5 r2_sp_trait_greco_roman_humors_sociopath_tier_2_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
6 r2_sp_trait_greco_roman_humors_sociopath_tier_3_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
7 r2_sp_trait_greco_roman_humors_sociopath_tier_4_general Level 1
Sociopath
Abstemious, Vain, Rash, Greedy
+1 zeal (this_general)
-1% empire maintenance (this_faction)
-3 public order per turn (local province)
+5% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
Level 2
Sociopath (Aged)
Abstemious, Vain, Rash, Greedy
+2 zeal (this_general)
-1% empire maintenance (this_faction)
-2 public order per turn (local province)
+10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
Level 3
Sociopath (Mature)
Abstemious, Vain, Rash, Greedy
+3 zeal (this_general)
-2% empire maintenance (this_faction)
+15% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
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