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(gaul_ariovistos) Character Traits

gaul_ariovistos
No. Trait Icon Name Effects
1 r2_cig_trait_suebi_ariovistus_tarbelli Level 1
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Warlord of Iberia
Chieftain of the Tarbelli
Enables ability: "Relentless" (this_general)
Enables ability: "Unity of Tribes" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
2 r2_hatg_trait_carthage Level 1
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
Paragon of Carthage
Bane of the Romans
Enables ability: "Pride" (this_general)
Enables ability: "Force Concentration" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
3 r2_cig_trait_suebi_ariovistus Level 1
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+1 zeal (this_general)
+1% empire maintenance (this_faction)
+5% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+3% upkeep for all land units (this_general_force)
-2% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+2% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
+5% construction costs (local province)
Level 2
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Fast Charge" (this_general)
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+2 zeal (this_general)
+1% empire maintenance (this_faction)
+10% chance of successfully launching an ambush (army only)
+2% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-3% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
+3% construction costs (local province)
Level 3
King of Suebi
War-king of the Suebi, chieftain of all the Rhineland Germans.
Enables ability: "Fast Charge" (this_general)
Enables ability: "Pride" (this_general)
Great Leader: This man cannot be killed; only wounded. (this_general)
+3 zeal (this_general)
+1% empire maintenance (this_faction)
+1 gravitas per turn (this_general)
+15% chance of successfully launching an ambush (army only)
+3% replenishment rate for all units (this_general_force)
+2% upkeep for all land units (this_general_force)
-5% morale for all enemy units (this_general_enemy_force)
+5% melee attack skill for all units (this_general_force)
+5% morale for all units during offensive battles (this_general_force)
+2% construction costs (local province)
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