Divide et Impera Regions
gaul_ariovistos | ||||
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No. | Trait | Icon | Name | Effects |
1 | r2_cig_trait_suebi_ariovistus_tarbelli |
Level 1 Warlord of Iberia Chieftain of the Tarbelli |
Enables ability: "Relentless" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +1 zeal (this_general) +1% empire maintenance (this_faction) +5% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +2% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) +5% construction costs (local province) |
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Level 2 Warlord of Iberia Chieftain of the Tarbelli |
Enables ability: "Relentless" (this_general) Enables ability: "Unity of Tribes" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) +3% construction costs (local province) |
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Level 3 Warlord of Iberia Chieftain of the Tarbelli |
Enables ability: "Relentless" (this_general) Enables ability: "Unity of Tribes" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +15% chance of successfully launching an ambush (army only) +3% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) +2% construction costs (local province) |
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2 | r2_hatg_trait_carthage |
Level 1 Paragon of Carthage Bane of the Romans |
Enables ability: "Pride" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +1 zeal (this_general) +1% empire maintenance (this_faction) +5% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +2% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) +5% construction costs (local province) |
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Level 2 Paragon of Carthage Bane of the Romans |
Enables ability: "Pride" (this_general) Enables ability: "Force Concentration" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) +3% construction costs (local province) |
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Level 3 Paragon of Carthage Bane of the Romans |
Enables ability: "Pride" (this_general) Enables ability: "Force Concentration" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +15% chance of successfully launching an ambush (army only) +3% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) +2% construction costs (local province) |
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3 | r2_cig_trait_suebi_ariovistus |
Level 1 King of Suebi War-king of the Suebi, chieftain of all the Rhineland Germans. |
Enables ability: "Pride" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +1 zeal (this_general) +1% empire maintenance (this_faction) +5% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +2% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) +5% construction costs (local province) |
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Level 2 King of Suebi War-king of the Suebi, chieftain of all the Rhineland Germans. |
Enables ability: "Fast Charge" (this_general) Enables ability: "Pride" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) +3% construction costs (local province) |
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Level 3 King of Suebi War-king of the Suebi, chieftain of all the Rhineland Germans. |
Enables ability: "Fast Charge" (this_general) Enables ability: "Pride" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +15% chance of successfully launching an ambush (army only) +3% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) +2% construction costs (local province) |
Disqus |
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