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(trait_anxious) Character Traits

trait_anxious
No. Trait Icon Name Effects
1 r2_sp_trait_greco_roman_humors_black_bile Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
+2 authority (this_agent)
+1 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-1% empire maintenance (this_faction)
+1 gravitas per turn (this_agent)
-10% chance of successfully launching an ambush (army only)
-2% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
-5% melee attack skill for all units (this_general_force)
-5% morale for all units during offensive battles (this_general_force)
-5% morale for all units during defensive battles (this_general_force)
-3% construction costs (local province)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
+2 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-1% empire maintenance (this_faction)
-10% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
-1% upkeep for all land units (this_general_force)
-3% melee attack skill for all units (this_general_force)
-2% morale for all units during offensive battles (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
+3 cunning (this_general)
+5% chance of evading enemy agents (this_general)
-2% empire maintenance (this_faction)
+1 public order per turn (local province)
-5% chance of successfully launching an ambush (army only)
-1% replenishment rate for all units (this_general_force)
-2% upkeep for all land units (this_general_force)
-2% melee attack skill for all units (this_general_force)
-2% morale for all units during defensive battles (this_general_force)
-5% construction costs (local province)
2 r2_sp_trait_greco_roman_humors_black_bile_dig Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
Culture: -2 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-3 growth per turn (local province)
-2% construction costs (local province)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
Culture: -1 cultural conversion (passive action)
-1% empire maintenance (this_faction)
-2 growth per turn (local province)
-3% construction costs (local province)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
Culture: -1 cultural conversion (passive action)
-2% empire maintenance (this_faction)
-1 growth per turn (local province)
-5% construction costs (local province)
3 r2_sp_trait_greco_roman_humors_black_bile_spy Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
-15% chance of evading enemy agents (this_agent)
Military Intelligence: -3% success chance of enemy agent actions (this action)
Assassination > Poison: -6% chance of positive outcome (this action)
Assassination > Solicit Traitor: +3% chance of positive outcome (this action)
Commit Arson: +3% damage to the specified building (this action)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
-10% chance of evading enemy agents (this_agent)
Military Intelligence: -6% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +6% chance of positive outcome (this action)
Commit Arson: +5% damage to the specified building (this action)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
-5% chance of evading enemy agents (this_agent)
Military Intelligence: -9% success chance of enemy agent actions (this action)
Assassination > Poison: -3% chance of positive outcome (this action)
Assassination > Solicit Traitor: +9% chance of positive outcome (this action)
Commit Arson: +8% damage to the specified building (this action)
4 r2_sp_trait_greco_roman_humors_black_bile_champ Level 1
Anxious
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -9% chance of positive outcome (this action)
-2% land unit recruitment cost (local province)
+8% income from raiding (parent army)
-1% upkeep for all land units (parent army)
Level 2
Anxious (Aged)
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -6% chance of positive outcome (this action)
-3% land unit recruitment cost (local province)
+10% income from raiding (parent army)
-2% upkeep for all land units (parent army)
Level 3
Anxious (Mature)
Abstemious, Vain, Cowardly, Stingy
Assassination > Single Combat: -3% chance of positive outcome (this action)
-5% land unit recruitment cost (local province)
+12% income from raiding (parent army)
-3% upkeep for all land units (parent army)
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