Divide et Impera Regions
trait_anxious | ||||
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No. | Trait | Icon | Name | Effects |
1 | r2_sp_trait_greco_roman_humors_black_bile |
Level 1 Anxious Abstemious, Vain, Cowardly, Stingy |
+2 authority (this_agent) +1 cunning (this_general) +5% chance of evading enemy agents (this_general) -1% empire maintenance (this_faction) +1 gravitas per turn (this_agent) -10% chance of successfully launching an ambush (army only) -2% replenishment rate for all units (this_general_force) -1% upkeep for all land units (this_general_force) -5% melee attack skill for all units (this_general_force) -5% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) -3% construction costs (local province) |
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Level 2 Anxious (Aged) Abstemious, Vain, Cowardly, Stingy |
+2 cunning (this_general) +5% chance of evading enemy agents (this_general) -1% empire maintenance (this_faction) -10% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) -1% upkeep for all land units (this_general_force) -3% melee attack skill for all units (this_general_force) -2% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) -5% construction costs (local province) |
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Level 3 Anxious (Mature) Abstemious, Vain, Cowardly, Stingy |
+3 cunning (this_general) +5% chance of evading enemy agents (this_general) -2% empire maintenance (this_faction) +1 public order per turn (local province) -5% chance of successfully launching an ambush (army only) -1% replenishment rate for all units (this_general_force) -2% upkeep for all land units (this_general_force) -2% melee attack skill for all units (this_general_force) -2% morale for all units during defensive battles (this_general_force) -5% construction costs (local province) |
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2 | r2_sp_trait_greco_roman_humors_black_bile_dig |
Level 1 Anxious Abstemious, Vain, Cowardly, Stingy |
Culture: -2 cultural conversion (passive action) -1% empire maintenance (this_faction) -3 growth per turn (local province) -2% construction costs (local province) |
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Level 2 Anxious (Aged) Abstemious, Vain, Cowardly, Stingy |
Culture: -1 cultural conversion (passive action) -1% empire maintenance (this_faction) -2 growth per turn (local province) -3% construction costs (local province) |
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Level 3 Anxious (Mature) Abstemious, Vain, Cowardly, Stingy |
Culture: -1 cultural conversion (passive action) -2% empire maintenance (this_faction) -1 growth per turn (local province) -5% construction costs (local province) |
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3 | r2_sp_trait_greco_roman_humors_black_bile_spy |
Level 1 Anxious Abstemious, Vain, Cowardly, Stingy |
-15% chance of evading enemy agents (this_agent) Military Intelligence: -3% success chance of enemy agent actions (this action) Assassination > Poison: -6% chance of positive outcome (this action) Assassination > Solicit Traitor: +3% chance of positive outcome (this action) Commit Arson: +3% damage to the specified building (this action) |
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Level 2 Anxious (Aged) Abstemious, Vain, Cowardly, Stingy |
-10% chance of evading enemy agents (this_agent) Military Intelligence: -6% success chance of enemy agent actions (this action) Assassination > Poison: -3% chance of positive outcome (this action) Assassination > Solicit Traitor: +6% chance of positive outcome (this action) Commit Arson: +5% damage to the specified building (this action) |
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Level 3 Anxious (Mature) Abstemious, Vain, Cowardly, Stingy |
-5% chance of evading enemy agents (this_agent) Military Intelligence: -9% success chance of enemy agent actions (this action) Assassination > Poison: -3% chance of positive outcome (this action) Assassination > Solicit Traitor: +9% chance of positive outcome (this action) Commit Arson: +8% damage to the specified building (this action) |
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4 | r2_sp_trait_greco_roman_humors_black_bile_champ |
Level 1 Anxious Abstemious, Vain, Cowardly, Stingy |
Assassination > Single Combat: -9% chance of positive outcome (this action) -2% land unit recruitment cost (local province) +8% income from raiding (parent army) -1% upkeep for all land units (parent army) |
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Level 2 Anxious (Aged) Abstemious, Vain, Cowardly, Stingy |
Assassination > Single Combat: -6% chance of positive outcome (this action) -3% land unit recruitment cost (local province) +10% income from raiding (parent army) -2% upkeep for all land units (parent army) |
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Level 3 Anxious (Mature) Abstemious, Vain, Cowardly, Stingy |
Assassination > Single Combat: -3% chance of positive outcome (this action) -5% land unit recruitment cost (local province) +12% income from raiding (parent army) -3% upkeep for all land units (parent army) |
Disqus |
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