Divide et Impera Regions
gaul_vercingetorix | ||||
---|---|---|---|---|
No. | Trait | Icon | Name | Effects |
1 | r2_cig_trait_suebi_ariovistus_british |
Level 1 Paragon of Britons Chieftain of the Cantiaci |
Enables ability: "Fighting Spirit" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +1 zeal (this_general) +1% empire maintenance (this_faction) +5% chance of successfully launching an ambush (army only) +5% income from looting settlements (this_general_force) +5% income from raiding (this_general_force) -2% replenishment rate for all units (this_general_force) -1% upkeep for all land units (this_general_force) +5% melee attack skill for all units (this_general_force) -5% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) -3% construction costs (local province) |
|
Level 2 Paragon of Britons Chieftain of the Cantiaci |
Enables ability: "Fast Charge" (this_general) Enables ability: "Fighting Spirit" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +10% income from looting settlements (this_general_force) +10% income from raiding (this_general_force) -1% replenishment rate for all units (this_general_force) -1% upkeep for all land units (this_general_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) -5% construction costs (local province) |
|||
Level 3 Paragon of Britons Chieftain of the Cantiaci |
Enables ability: "Fast Charge" (this_general) Enables ability: "Fighting Spirit" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +1 public order per turn (local province) +15% chance of successfully launching an ambush (army only) +15% income from looting settlements (this_general_force) +15% income from raiding (this_general_force) -1% replenishment rate for all units (this_general_force) -2% upkeep for all land units (this_general_force) +5% melee attack skill for all units (this_general_force) -5% construction costs (local province) |
|||
2 | r2_hatg_trait_africa |
Level 1 Numidian King Chieftan of the Masaesyli |
Enables ability: "Fighting Spirit" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +1 authority (this_general) +1% empire maintenance (this_faction) +1 public order per turn (local province) +5% chance of successfully launching an ambush (army only) +5% chance of anticipating an enemy ambush (army only) -2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) +5% melee attack skill for all units (this_general_force) -5% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) |
|
Level 2 Numidian King Chieftan of the Masaesyli |
Enables ability: "Fast Charge" (this_general) Enables ability: "Fighting Spirit" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +2 authority (this_general) +1% empire maintenance (this_faction) +2 public order per turn (local province) +10% chance of successfully launching an ambush (army only) +10% chance of anticipating an enemy ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) +5% melee attack skill for all units (this_general_force) -2% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) |
|||
Level 3 Numidian King Chieftan of the Masaesyli |
Enables ability: "Fast Charge" (this_general) Enables ability: "Fighting Spirit" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +3 authority (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +3 public order per turn (local province) +15% chance of successfully launching an ambush (army only) +15% chance of anticipating an enemy ambush (army only) -1% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) +5% melee attack skill for all units (this_general_force) |
|||
3 | r2_hatg_trait_lusitani |
Level 1 Warlord of Iberia Chieftain of Our Lands |
Enables ability: "Relentless" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +1 zeal (this_general) -1% empire maintenance (this_faction) +1 public order per turn (local province) -10% chance of successfully launching an ambush (army only) -2% attritional losses when under siege (army only) -1% upkeep for all land units (this_general_force) -5% melee attack skill for all units (this_general_force) -5% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) -3% construction costs (local province) |
|
Level 2 Warlord of Iberia Chieftain of Our Lands |
Enables ability: "Relentless" (this_general) Enables ability: "Unity of Tribes" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +2 zeal (this_general) -1% empire maintenance (this_faction) +1 public order per turn (local province) -10% chance of successfully launching an ambush (army only) -3% attritional losses when under siege (army only) -1% upkeep for all land units (this_general_force) -3% melee attack skill for all units (this_general_force) -2% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) -5% construction costs (local province) |
|||
Level 3 Warlord of Iberia Chieftain of Our Lands |
Enables ability: "Relentless" (this_general) Enables ability: "Unity of Tribes" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +3 zeal (this_general) -2% empire maintenance (this_faction) +2 public order per turn (local province) -5% chance of successfully launching an ambush (army only) -5% attritional losses when under siege (army only) +2% replenishment rate for all units (this_general_force) -2% upkeep for all land units (this_general_force) -2% melee attack skill for all units (this_general_force) -2% morale for all units during defensive battles (this_general_force) -5% construction costs (local province) |
|||
4 | r2_cig_trait_arverni_vercingetorix |
Level 1 Paragon of Gaul A single nation, animated by a common spirit, can defy the universe. |
Enables ability: "Relentless" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +1 zeal (this_general) +1% empire maintenance (this_faction) +5% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +3% upkeep for all land units (this_general_force) -2% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +2% morale for all units during offensive battles (this_general_force) -5% morale for all units during defensive battles (this_general_force) +5% construction costs (local province) |
|
Level 2 Paragon of Gaul A single nation, animated by a common spirit, can defy the universe. |
Enables ability: "Relentless" (this_general) Enables ability: "Unity of Tribes" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +2 zeal (this_general) +1% empire maintenance (this_faction) +10% chance of successfully launching an ambush (army only) +2% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -3% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) -2% morale for all units during defensive battles (this_general_force) +3% construction costs (local province) |
|||
Level 3 Paragon of Gaul A single nation, animated by a common spirit, can defy the universe. |
Enables ability: "Relentless" (this_general) Enables ability: "Unity of Tribes" (this_general) Great Leader: This man cannot be killed; only wounded. (this_general) +3 zeal (this_general) +1% empire maintenance (this_faction) +1 gravitas per turn (this_general) +15% chance of successfully launching an ambush (army only) +3% replenishment rate for all units (this_general_force) +2% upkeep for all land units (this_general_force) -5% morale for all enemy units (this_general_enemy_force) +5% melee attack skill for all units (this_general_force) +5% morale for all units during offensive battles (this_general_force) +2% construction costs (local province) |
Disqus |
---|
|