Colossadon Hunters (Ripperdactyl Riders)
The most experienced riders atop some of the least controllable beasts in existence? Prepare to meet your death!Ripperdactyl Riders are amongst the most fearsome warriors to ever soar across the skies of Lustria. Though Skinks found training Terradons relatively easy, turning Ripperdactyls into sky mounts proved far more difficult. While sustaining many losses, Skinks learned that hatched Ripperdactyls could be bonded with and trained, assuming they weren't eaten alive as soon as the ravenous creature hatched. Skinks who survive bonding with their Ripperdactyls are bold, elite warriors. Once mounted atop their mounts, they forego javelins and blowpipes, for their blood-hungry beasts cannot be stopped from plunging down upon foes. The razor-sharp talons of a Ripperdactyl can decapitate foes — their furious attacks leaving strewn innards and lopped-off limbs behind them.
Unit Name Colossadon Hunters (Ripperdactyl Riders) |
Main Unit Key wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0 |
Land Unit Key wh2_dlc12_lzd_cav_ripperdactyl_riders_ror_0 |
Land Unit Group Parents Cavalry & Chariots |
Land Unit Group Flying Cavalry |
Caste Monstrous Cavalry |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 1400 |
Recruitment Cost 1400 |
Upkeep Cost 350 |
Number of Units 10 |
6170 |
├ Mount 10 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7_skink_bi3_ripperdactyl_javelin |
├ Man Entity wh2_main_lzd_inf_skink_360_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 10 |
└ Bonus Hit Points 609 |
70 |
└ Man Mass 70.0000 |
45 |
├ Armour wh2_main_leather_45 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 75 |
48 |
└ Man Speed 48 |
Melee Attack 54 |
32 |
126 |
├ Melee Weapon wh2_dlc12_lzd_ripperdactyl_ror |
├ Base Weapon Damage 32 |
├ Armour-Piercing Weapon Damage 94 |
├ Bonus vs. Large 15 |
└ Bonus vs. Infantry 0 |
Charge Bonus 52 |
Abilities
-
Toad Rage
The presence of the hated Lustrian Blot Toad sends the merciless Ripperdactyls into a barely-controlled frenzy of extreme violence!
Armour-Piercing Weapon Damage x 150%
Base Weapon Damage x 150% -
Frenzy
Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
Charge Bonus x 110%
Melee Attack +10
Armour-Piercing Weapon Damage x 110%
Base Weapon Damage x 110%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Can Fly
This unit can fly. -
Vanguard Deployment
This unit can deploy outside the deployment zone.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Frenzy
Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Anti-Large
Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
Recuitment Requirement | |
---|---|
Maximum Number | 1 |
Faction Availability | |
---|---|
Immortal Empires |