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HomeHome / Total War: WARHAMMER III / Ghosts of Pahuax / Units / Ancient Stegadon (Engine of the Gods)
Ancient Stegadon (Engine of the Gods) Ghosts of PahuaxGhosts of Pahuax Monsters & Beasts

Ancient Stegadon (Engine of the Gods)

This great beast has both the temperament and strength to bear the Engines of the Gods to battle and beyond.

The eldest Stegadons are the strongest of their kind. Over the ages, some of their fiery temper has cooled and, as they often outlive their Skink crews, they gradually become more accepting of new handlers. Each new team honours their beast and elder Stegadons are widely venerated. Many crews will hammer bronze or gold plates covered with glyphs into their gnarled hide, more to mark a beast's status than to provide additional protection. Likewise, on the eldest of beasts, reinforced masks are set over the creature's headcrest, and ornamental bracelets or sharp metal tips are commonly seen to cover its horns. Ancient Stegadons frequently carry fearsome blowpipes in their fighting howdahs. Each fires a cluster of darts that separates in flight to create a hail of poisoned death. It is for good reason that the Skinks name these fearsome weapons 'Sotek's String'.

Ancient Stegadon (Engine of the Gods)

Unit Name

Ancient Stegadon (Engine of the Gods)

Main Unit Key

wh2_dlc12_lzd_mon_ancient_stegadon_1_nakai

Land Unit Key

wh2_dlc12_lzd_mon_ancient_stegadon_1

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Support Monster

Caste

Monster

Category

War Beast

Class

Melee Infantry

Custom Battle Cost

2000

Recruitment Cost

2050

Upkeep Cost

513

Number of Units

5

Hit Points

49270

├ Mount

1

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_hq1_stegadon_wb_javelin

├ Man Entity

wh_main_infantry_rider

├ Man Hit Points

8

├ Num Men

5

└ Bonus Hit Points

9846

Mass

100

└ Man Mass

100.0000

Armour

130

├ Armour

wh2_main_body_130

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

33

└ Man Speed

33

Melee Attack

26

Melee Defence

32

Weapon Strength

480

├ Melee Weapon

wh2_main_lzd_ancient_stegadon

Base Weapon Damage

140

Armour-Piercing Weapon Damage

340

Bonus vs. Large

0

Bonus vs. Infantry

18

Charge Bonus

70

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Causes Terror
    This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Causes Terror
    This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Poison Attacks
    The [[img:ui/battle ui/ability_icons/wh_main_unit_contact_poison.png]]poisonous attacks of this unit weaken the target's speed and damage.