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HomeHome / Total War: WARHAMMER III / Ghosts of Pahuax / Units / Saurus Spears
Saurus Spears Ghosts of PahuaxGhosts of Pahuax Infantry

Saurus Spears

The charge will fall upon them and be repelled by resolute hands bearing resolute polearms.

When the Lizardmen march to battle, it is the Saurus who make up the hardened core of the fighting forces. This is no surprise, for the Saurus were created solely for the purpose of war and protection. The Old Ones cultivated this race of reptilian warriors, although whether they created them entirely, or raised them up from some primordial life form of the jungles, is not clear. What is assured, however, is their role and function. In the prehistory of the world, a time before the coming of Elves or Dwarfs, it was the Saurus who pacified the lands, fighting great battles and exterminating entire species in accordance with the Old Ones' plans. Although unable to master more complicated devices, Saurus use simple weapons to devastating effect - wielding obsidian-tipped spears and heavy clubs spiked with jagged stones. Using their great strength, Saurus can leave the roads and hack through the dense jungles of Lustria using brute force alone.

Saurus Spears
Saurus Spears

Unit Name

Saurus Spears

Main Unit Key

wh2_main_lzd_inf_saurus_spearmen_0

Land Unit Key

wh2_main_lzd_inf_saurus_spearmen_0

Land Unit Group Parents

Infantry

Land Unit Group

Spear Infantry

Caste

Melee Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

750

Recruitment Cost

750

Upkeep Cost

188

Number of Units

100

Hit Points

10200

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7b_saurus_spear

├ Man Entity

wh2_main_lzd_inf_saurus_blood_dismembers

├ Man Hit Points

8

├ Num Men

100

└ Bonus Hit Points

94

Mass

190

└ Man Mass

190.0000

Armour

60

├ Armour

wh2_main_body_60

├ Shield

none

Missile Block Chance

0

Leadership

75

Speed

31

└ Man Speed

31

Melee Attack

24

Melee Defence

32

Weapon Strength

42

├ Melee Weapon

wh2_main_lzd_saurus_spear

Base Weapon Damage

29

Armour-Piercing Weapon Damage

13

Bonus vs. Large

16

Bonus vs. Infantry

0

Charge Bonus

10

Abilities

  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
    Charge Bonus x 115%
    Melee Attack +10
    [[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5

Attributes

  • Charge Defence vs. Large
    When bracing, this unit negates the charge bonus of any large attacker.
  • Charge Reflection
    When bracing, this unit deals additional damage when attacking charging enemies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Charge Defence Against Large Foes
    When standing and bracing against a charge of large enemies (such as cavalry or monsters) this unit will negate the enemy's charge bonus.
  • Anti-Large
    Anti-large units have an advantage against targets that are at least as large as a horse. This advantage can be a damage bonus against large targets or an attack that focuses on a very small area. However, some units are simply better against large targets because their attacks are slow and easy to dodge by skilled melee combatants.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.