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HomeHome / Total War: WARHAMMER III / Ghosts of Pahuax / Units / Ripperdactyl Riders
Ripperdactyl Riders Ghosts of PahuaxGhosts of Pahuax Cavalry & Chariots

Ripperdactyl Riders

Each rider fights with aggressive skill, but they pale in comparison to the viciousness of their mounts!

Ripperdactyl Riders are amongst the most fearsome warriors to ever soar across the skies of Lustria. Though Skinks found training Terradons relatively easy, turning Ripperdactyls into sky mounts proved far more difficult. While sustaining many losses, Skinks learned that hatched Ripperdactyls could be bonded with and trained, assuming they weren't eaten alive as soon as the ravenous creature hatched. Skinks who survive bonding with their Ripperdactyls are bold, elite warriors. Once mounted atop their mounts, they forego javelins and blowpipes, for their blood-hungry beasts cannot be stopped from plunging down upon foes. The razor-sharp talons of a Ripperdactyl can decapitate foes — their furious attacks leaving strewn innards and lopped-off limbs behind them.

Ripperdactyl Riders

Unit Name

Ripperdactyl Riders

Main Unit Key

wh2_dlc12_lzd_cav_ripperdactyl_riders_0

Land Unit Key

wh2_dlc12_lzd_cav_ripperdactyl_riders_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Flying Cavalry

Caste

Monstrous Cavalry

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1100

Recruitment Cost

1150

Upkeep Cost

288

Number of Units

10

Hit Points

6170

├ Mount

10

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_bi3_ripperdactyl_javelin

├ Man Entity

wh2_main_lzd_inf_skink_360_blood_dismembers

├ Man Hit Points

8

├ Num Men

10

└ Bonus Hit Points

609

Mass

70

└ Man Mass

70.0000

Armour

45

├ Armour

wh2_main_leather_45

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

48

└ Man Speed

48

Melee Attack

44

Melee Defence

25

Weapon Strength

126

├ Melee Weapon

wh2_dlc12_lzd_ripperdactyl

Base Weapon Damage

32

Armour-Piercing Weapon Damage

94

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

52

Abilities

  • Frenzy
    Some warriors care not for their own personal safety and so work themselves into a whirlwind of destruction and mindless violence!
    Charge Bonus x 110%
    Melee Attack +10
    Armour-Piercing Weapon Damage x 110%
    Base Weapon Damage x 110%

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Can Fly
    This unit can fly.
  • Vanguard Deployment
    This unit can deploy outside the deployment zone.

Strengths & Weaknesses

  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Frenzy
    Units with [[img:ui/battle ui/ability_icons/wh_main_unit_passive_frenzy.png]]frenzy cause more damage while their leadership is high.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Anti-Infantry
    Anti-infantry units have an advantage against targets that are smaller than a horse. This advantage can be a damage bonus against small targets, superior weight used to smash through lighter enemies, or an explosive attack from range that effects a large area.