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HomeHome / Total War: WARHAMMER III / Ghosts of Pahuax / Units / Horned Ones
Horned Ones Ghosts of PahuaxGhosts of Pahuax Cavalry & Chariots

Horned Ones

Much rarer than other Cold Ones, these virtually-extinct Lustrian warriors fight with preternatural swiftness that belies their size.

The Horned Ones are an extremely rare, virtually extinct and preternaturally swift subspecies of Cold One, spawned in the same pool and at the same time as those who will ride them into battle. The Horned Ones are very aggressive and territorial, and will tackle virtually any other monster, regardless of its size. They are naturally adapted for fighting duels and have large horns and spiny crests growing out of their heads. Unlike other Cold Ones, Horned Ones are not easily manipulated to change their targets, as they are always enraged by the smell of other creatures invading their territory. A Horned One therefore behaves like a Cold One which has already tasted blood and is eager to fight. The bellowing of the Horned One infects other Cold Ones with the same aggression, steeling them against manipulation as well.

Horned Ones

Unit Name

Horned Ones

Main Unit Key

wh2_main_lzd_cav_horned_ones_0_nakai

Land Unit Key

wh2_main_lzd_cav_horned_ones_0

Land Unit Group Parents

Cavalry & Chariots

Land Unit Group

Cavalry

Caste

Melee Cavalry

Category

Cavalry

Class

Shock Cavalry

Custom Battle Cost

1500

Recruitment Cost

1500

Upkeep Cost

375

Number of Units

48

Hit Points

7056

├ Mount

48

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7b_saurus_rp3_cold_one_club_and_shield

├ Man Entity

wh_main_cavalry_rider_standard_blood

├ Man Hit Points

8

├ Num Men

48

└ Bonus Hit Points

139

Mass

100

└ Man Mass

100.0000

Armour

100

├ Armour

wh2_main_plate_100

├ Shield

wh_missile_block_30_wood

Missile Block Chance

30

Leadership

85

Speed

33

└ Man Speed

33

Melee Attack

45

Melee Defence

31

Weapon Strength

60

├ Melee Weapon

wh2_main_lzd_horned_one_club

Base Weapon Damage

19

Armour-Piercing Weapon Damage

41

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

43

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured & Shielded
    Armoured units can block damage from any source apart from Armour-Piercing damage. Shields have a chance of blocking arrows, bolts, rifle shots and similar small arms fire - but only in a forward facing arc.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.