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HomeHome / Total War: WARHAMMER III / Ghosts of Pahuax / Units / Kroxigor
Kroxigor Ghosts of PahuaxGhosts of Pahuax Monsters & Beasts

Kroxigor

The perfect shock troop smashes into enemy lines, devastating their confidence by inflicting many casualties.

Kroxigors are giant crocodilian relatives of the Saurus. They are hulking creatures, their bodies consisting of slabs of rock-hard muscle and massive jaws bristling with razor-sharp teeth. When enraged, they unleash their only form of speech - a blood-curdling roar that reverberates across the jungle. During times of war, units of Kroxigors are used as shock troops to batter enemy battlelines. In combat, formations of Kroxigors and Skinks prove unusually effective, with the Skinks able to pepper foes with poison-tipped javelins before crashing headlong into combat, where they are backed up by the crushing power provided by the mighty Kroxigors. Because of their massive frames, Kroxigors can easily reach over any intervening Skinks, allowing the reptilian giants to pulp more than their share of any foe.

Kroxigor

Unit Name

Kroxigor

Main Unit Key

wh2_main_lzd_mon_kroxigors_nakai

Land Unit Key

wh2_main_lzd_mon_kroxigors

Land Unit Group Parents

Monsters & Beasts

Land Unit Group

Monstrous Infantry

Caste

Monstrous Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1000

Recruitment Cost

1000

Upkeep Cost

250

Number of Units

16

Hit Points

8160

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7c_kroxigor_2handed_axe

├ Man Entity

wh2_main_lzd_mon_kroxigor

├ Man Hit Points

8

├ Num Men

16

└ Bonus Hit Points

502

Mass

1400

└ Man Mass

1400.0000

Armour

100

├ Armour

wh2_main_body_100

├ Shield

none

Missile Block Chance

0

Leadership

70

Speed

46

└ Man Speed

46

Melee Attack

30

Melee Defence

32

Weapon Strength

100

├ Melee Weapon

wh2_main_lzd_kroxigor

Base Weapon Damage

30

Armour-Piercing Weapon Damage

70

Bonus vs. Large

0

Bonus vs. Infantry

15

Charge Bonus

22

Abilities

No Ability

Attributes

  • Causes Fear
    This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

  • Armoured
    Armoured units can block damage from any source apart from Armour-Piercing damage.
  • Armour-Piercing
    The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
  • Predatory Senses
    These units are natural hunters that can sense prey hiding nearby.
  • Primal Instincts
    When under pressure, the primal instincts of these natural predators take over. They then may go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.