Left Panel
menu
HomeHome / Total War: WARHAMMER III / Ghosts of Pahuax / Units / Chameleon Stalkers
Chameleon Stalkers Ghosts of PahuaxGhosts of Pahuax Infantry

Chameleon Stalkers

The forces of Chaos cannot defend against what they cannot see.

From seemingly nowhere will spring the sudden barrage of the Chameleon Stalkers, who stand invisible on the battlefield but for the moment they fire. Their stealthy approach is neither seen nor heard by the enemy as they follow their prey, waiting for the opportunity to strike. Swift and agile, they move as one, stalking the battlefield. With their precise aim and deadly subterfuge, the Chameleon Stalkers' service is invaluable to the Great Plan.

Chameleon Stalkers

Unit Name

Chameleon Stalkers

Main Unit Key

wh2_dlc17_lzd_inf_chameleon_stalkers_0

Land Unit Key

wh2_dlc17_lzd_inf_chameleon_stalkers_0

Land Unit Group Parents

Infantry

Land Unit Group

Shock Infantry

Caste

Missile Infantry

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

650

Recruitment Cost

675

Upkeep Cost

169

Number of Units

90

Hit Points

5940

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu7_skink_club_and_blowpipe

├ Man Entity

wh2_dlc17_lzd_inf_chameleon_stalker_skink_360_blood_dismembers

├ Man Hit Points

8

├ Num Men

90

└ Bonus Hit Points

58

Mass

70

└ Man Mass

70.0000

Armour

40

├ Armour

wh2_main_body_40

├ Shield

none

Missile Block Chance

0

Leadership

65

Speed

48

└ Man Speed

48

Melee Attack

22

Melee Defence

36

Weapon Strength

25

├ Melee Weapon

wh2_main_lzd_skink_club_poison

Base Weapon Damage

20

Armour-Piercing Weapon Damage

5

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

25

Ammunition

2

Range

50

Missile Strength

67

├ Missile Weapon

wh2_dlc17_lzd_blowpipe_chamelon_stalkers

├ Projectile

wh2_dlc17_lzd_blowpipe_chamelon_stalkers

Base Missile Damage

9

Armour-Piercing Missile Damage

3

Base Explosive Damage

21.0000

Armour-Piercing Explosive Damage

7.0000

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

6

Accuracy

10

Reload Skill

0

Abilities

No Ability

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Fire Whilst Moving
    This unit can fire while on the move.
  • Stalk
    This unit can move hidden in any terrain.
  • Strider
    Speed and combat penalties caused by terrain are ignored by this unit.

Strengths & Weaknesses

  • Precursor Missile Weapon
    If Fire-At-Will is disabled, a unit with a Precursor Missile Weapon will only fire at a target that they have been ordered to charge [[img:icon_effect_charge]]. If Fire-At-Will is enabled, the unit will fire at the closest enemy. A Precursor Missile Weapon typically has low range and a small amount of ammunition .
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Chameleon
    This unit can move hidden in any terrain and is exceptionally hard to target with missile attacks.
  • Dodge
    This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.