Sartosa Militia
You'll never find a less trustworthy rabble, but for the right price they'll fight to the death... and beyond.The 'Decadent Pirate Principality of Sartosa', known more politely by its swashbuckling inhabitants as the 'Free City of Sartosa' or simply the 'City of Pirates', is an anarchic pirate island-stronghold located on the southern reaches of war-torn Tilea, off the coast of the Tilean city-state of Luccini. A notorious haven for criminals, it harbours all manner of pirates, brigands, lawless mercenaries - anyone wanting to avoid the various legitimate powers of the Old World. It is a tremendously dangerous place, where drunken pirates press-gang unsuspecting individuals, brawls and duels are an hourly occurrence, and thieves ply the dirty, crowded docks looking for easy marks. Despite the risks, however, it is a place where someone with the toughness and willpower to survive can not only live but thrive, far from the yoke of unfair taxes, overbearing noblemen, and stringent laws. From Sartosa to Araby in the south, the Border Princes to the east, and the mainland past the Great Ocean, exotic lands await. In short, Sartosa is a perfect place for finding fame, plunder and endless adventure!
Unit Name Sartosa Militia |
Main Unit Key wh2_dlc11_cst_inf_sartosa_militia_0 |
Land Unit Key wh2_dlc11_cst_inf_sartosa_militia_0 |
Land Unit Group Parents Missile Infantry |
Land Unit Group Close-Quarters Infantry |
Caste Missile Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 113 |
Number of Units 120 |
7320 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_empire_sword_and_pistol |
├ Man Entity wh_dlc04_infantry_free_company_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 120 |
└ Bonus Hit Points 53 |
90 |
└ Man Mass 90.0000 |
25 |
├ Armour wh2_main_leather_25 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 55 |
36 |
└ Man Speed 36 |
Melee Attack 28 |
25 |
28 |
├ Melee Weapon wh_dlc04_emp_free_company_sword |
├ Base Weapon Damage 21 |
├ Armour-Piercing Weapon Damage 7 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 14 |
Ammunition 18 |
Range 90 |
16 |
├ Missile Weapon wh_dlc04_emp_free_company_pistol |
├ Projectile wh_dlc04_emp_free_company_pistol_bullet |
├ Base Missile Damage 12 |
├ Armour-Piercing Missile Damage 2 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Rowdy
These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
Leadership +4
Attributes
-
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Fire Whilst Moving
This unit can fire while on the move.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Decent Melee Combatant
Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee. - Weak Against Armour
This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies. - Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Aquatic
Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Faction Availability | |
---|---|
Immortal Empires |