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Sartosa Militia Pirates of SartosaPirates of Sartosa Missile Infantry

Sartosa Militia

You'll never find a less trustworthy rabble, but for the right price they'll fight to the death... and beyond.

The 'Decadent Pirate Principality of Sartosa', known more politely by its swashbuckling inhabitants as the 'Free City of Sartosa' or simply the 'City of Pirates', is an anarchic pirate island-stronghold located on the southern reaches of war-torn Tilea, off the coast of the Tilean city-state of Luccini. A notorious haven for criminals, it harbours all manner of pirates, brigands, lawless mercenaries - anyone wanting to avoid the various legitimate powers of the Old World. It is a tremendously dangerous place, where drunken pirates press-gang unsuspecting individuals, brawls and duels are an hourly occurrence, and thieves ply the dirty, crowded docks looking for easy marks. Despite the risks, however, it is a place where someone with the toughness and willpower to survive can not only live but thrive, far from the yoke of unfair taxes, overbearing noblemen, and stringent laws. From Sartosa to Araby in the south, the Border Princes to the east, and the mainland past the Great Ocean, exotic lands await. In short, Sartosa is a perfect place for finding fame, plunder and endless adventure!

Sartosa Militia

Unit Name

Sartosa Militia

Main Unit Key

wh2_dlc11_cst_inf_sartosa_militia_0

Land Unit Key

wh2_dlc11_cst_inf_sartosa_militia_0

Land Unit Group Parents

Missile Infantry

Land Unit Group

Close-Quarters Infantry

Caste

Missile Infantry

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

113

Number of Units

120

Hit Points

7320

├ Mount

0

├ Mount Entity

├ Mount Hit Points

├ Num Mounts

hu1_empire_sword_and_pistol

├ Man Entity

wh_dlc04_infantry_free_company_blood_dismembers

├ Man Hit Points

8

├ Num Men

120

└ Bonus Hit Points

53

Mass

90

└ Man Mass

90.0000

Armour

25

├ Armour

wh2_main_leather_25

├ Shield

none

Missile Block Chance

0

Leadership

55

Speed

36

└ Man Speed

36

Melee Attack

28

Melee Defence

25

Weapon Strength

28

├ Melee Weapon

wh_dlc04_emp_free_company_sword

Base Weapon Damage

21

Armour-Piercing Weapon Damage

7

Bonus vs. Large

0

Bonus vs. Infantry

0

Charge Bonus

14

Ammunition

18

Range

90

Missile Strength

16

├ Missile Weapon

wh_dlc04_emp_free_company_pistol

├ Projectile

wh_dlc04_emp_free_company_pistol_bullet

Base Missile Damage

12

Armour-Piercing Missile Damage

2

├ Number of Projectiles

1

├ Shots per volley

1

Reload Time

9

Accuracy

10

Reload Skill

0

Abilities

  • Rowdy
    These troops are emboldened when fighting, drinking and feasting together, although such ‘bravery’ is only temporary at best.
    Leadership +4

Attributes

  • Vanguard Deployment
    This unit can deploy outside the deployment zone.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire while on the move.

Strengths & Weaknesses

  • Hybrid Unit
    This unit is primarily a melee unit, but has missile capability too
  • Decent Melee Combatant
    Despite being primarily a missile unit or spellcaster, this unit can also hold its own ground when fighting in melee.
  • Weak Against Armour
    This unit's attack can hardly punch through armour and is thus wasted on heavily armoured enemies.
  • Vanguard Deployment
    This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected.
  • Aquatic
    Whereas some units struggle to fight and move in shallow water, aquatic units excel.
Faction Availability
Immortal Empires