Maneaters (Ogre Pistol)
The lurid trophies of their many distant conflicts ensure that no two of these wandering mercenaries are armed the same way.Maneaters tend to operate in small groups, some of which have fought together for years. Despite their outlandish appearance, these tight-knit bands excel at breaking heads. It's rare for any two Maneaters to fight or be equipped in exactly the same manner, and opponents find themselves facing a dizzying array of different weapons and combat techniques. The only real factors uniting the individualistic Maneaters are an monumentally inflated sense of self-worth and the capacity to smash aside lesser creatures without breaking a sweat.
Unit Name Maneaters (Ogre Pistol) |
Main Unit Key wh3_main_ogr_inf_maneaters_3 |
Land Unit Key wh3_main_ogr_inf_maneaters_3 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Monstrous Missile Infantry |
Caste Monstrous Infantry |
Category Missile Infantry |
Class Missile Infantry |
Custom Battle Cost 1500 |
Recruitment Cost 1500 |
Upkeep Cost 375 |
Number of Units 16 |
9280 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_sword_and_pistol |
├ Man Entity wh3_main_ogr_monster_ogre_maneater_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 572 |
1700 |
└ Man Mass 1700.0000 |
40 |
├ Armour wh2_main_body_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
54 |
└ Man Speed 54 |
Melee Attack 40 |
42 |
110 |
├ Melee Weapon wh3_main_ogr_maneater_sword |
├ Base Weapon Damage 33 |
├ Armour-Piercing Weapon Damage 77 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Ammunition 20 |
Range 140 |
96 |
├ Missile Weapon wh3_ogr_pistol_bullet |
├ Projectile wh3_ogr_pistol_bullet |
├ Base Missile Damage 38 |
├ Armour-Piercing Missile Damage 68 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 11 |
Accuracy 10 |
Reload Skill 0 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Fire Whilst Moving
This unit can fire while on the move. -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Hybrid Unit
This unit is primarily a melee unit, but has missile capability too - Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Fire whilst moving
This unit can fire while on the move.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |