Maneaters
Nomadic mercenaries, adorned in the garish trappings of the kingdoms they have visited, fought for and terrorised.Maneaters inherit the cultures of the lands they visit, rather than spread their own. These mercenaries learn the fighting skills and adopt the style of dress appropriate to the lands in which they fight. For example, a Maneater in the Empire might wear breeches and an ostentatious feather with a brace of huge pistols across his chest. One who has been campaigning in the jungles of the Southlands, on the other hand, might go into battle as the Savage Orcs do – that is, wearing an undersized loincloth, a gut-plate and nothing else but smeary warpaint.
Unit Name Maneaters |
Main Unit Key wh3_main_ogr_inf_maneaters_0 |
Land Unit Key wh3_main_ogr_inf_maneaters_0 |
Land Unit Group Parents Monsters & Beasts |
Land Unit Group Monstrous Infantry |
Caste Monstrous Infantry |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 16 |
9280 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu13_wh3_ogre_sword |
├ Man Entity wh3_main_ogr_monster_ogre_maneater_blood |
├ Man Hit Points 8 |
├ Num Men 16 |
└ Bonus Hit Points 572 |
1700 |
└ Man Mass 1700.0000 |
40 |
├ Armour wh2_main_body_40 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 80 |
54 |
└ Man Speed 54 |
Melee Attack 40 |
42 |
110 |
├ Melee Weapon wh3_main_ogr_maneater_sword |
├ Base Weapon Damage 33 |
├ Armour-Piercing Weapon Damage 77 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 50 |
Abilities
No Ability
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Hide (forest)
This unit can hide in forests until enemy units get too close. -
Immune to Psychology
The unit is immune to psychological attacks (fear and terror). -
Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. -
Wallbreaker
Allows the unit to attack and destroy walls in melee.
Strengths & Weaknesses
- Ogre Charge
When attacking braced charge defenders, this unit only loses half of its charge bonus. - Armour-Piercing
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |