Deck Droppers
The heinous combination of a Fell Bat and a gun-wielding zombie makes for a hideous, flying horror.When Undead pirate fleets attack on the open ocean, the first thing their victims commonly see are the hideous, flying horrors known as Deck Droppers, appearing in advance of their masters’ ships to pepper enemies with bullets from above. A Deck Dropper comprises of a bloodthirsty Fell Bat and firearm-wielding zombie ‘rider’, or more accurately, a zombie being unwittingly suspended from the Fell Bat’s talons, slightly disorientated but not without the wherewithal to fire its hand cannon. Before an attack, the Fell Bats hang in a dormant state from the topmost spars high in the rigging of Undead fleets until stirred by the anticipation that the coppery tang of blood is about to fill the air. Diving amongst their own ranks to grab a zombie, they swoop above the bedlam of battle as their passenger uses their better vantage point to fire round after round into the groups of enemies below.
Unit Name Deck Droppers |
Main Unit Key wh2_dlc11_cst_cav_deck_droppers_0 |
Land Unit Key wh2_dlc11_cst_cav_deck_droppers_0 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Flying Pistol Cavalry |
Caste War Beast |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 450 |
Recruitment Cost 450 |
Upkeep Cost 113 |
Number of Units 24 |
4224 |
├ Mount 16 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu1_cst_deck_ba1_wb_pistol_and_sword |
├ Man Entity wh_main_infantry_zombie_blood_dismembers |
├ Man Hit Points 8 |
├ Num Men 24 |
└ Bonus Hit Points 168 |
90 |
└ Man Mass 90.0000 |
15 |
├ Armour wh2_main_leather_15 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 40 |
23 |
└ Man Speed 23 |
Melee Attack 26 |
22 |
26 |
├ Melee Weapon wh_main_vmp_fell_bats |
├ Base Weapon Damage 20 |
├ Armour-Piercing Weapon Damage 6 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 16 |
Ammunition 20 |
Range 80 |
33 |
├ Missile Weapon wh2_dlc11_cst_deck_dropper_pistol |
├ Projectile wh2_dlc11_cst_pistol_deck_dropper_bullet |
├ Base Missile Damage 24 |
├ Armour-Piercing Missile Damage 6 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 9 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Extra Powder
Because you can never have too much.
Armour-Piercing Missile Damage x 130%
Base Missile Damage x 130%
Armour-Piercing Explosive Damage x 130%
Base Explosive Damage x 130% -
Crumbling
The dead do not rest easily in the Old World. Those summoned by Vampires and Necromancers no longer have mortal concerns - they serve only their master's will. -
Disintegrating
The Dark Magic binding has failed. Both flesh and necromantic energy slough off the subjects, leaving naught but dust.
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Can Fly
This unit can fly. -
Fire Whilst Moving
This unit can fire while on the move. -
Undead
This unit is Undead (does not rout, immune to terror, becomes unstable when {{tr:morale}} is low).
Strengths & Weaknesses
- Special Ranged Weapon
This unit has a special missile attack with limited ammunition, which can be very useful when initiating attacks. - Fire whilst moving
This unit can fire while on the move.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |