Assassin
What cannot be solved with poisons and subterfuge from afar, is dealt with up close with twin blades of death.Skaven Assassins are the pinnacle of Clan Eshin warriors, elite killers in a class of their own. The few who know of the existence of the black-clad Assassins fear them above all others. Rumours of their cut-throat abilities are whispered in fear: the Clan Eshin devils are invisible and their very shadows are poisonous. The art of sabotage, arson, and poison all form part of an Assassin's deadly bag of tricks. Many Assassins-in-training are lost as the regimen is gruelling. The final tests are death missions assigned by Clan Eshin's ruling council, presided over by Lord Sneek, the leader of the clan and one of the Lords of Decay. After surviving such actions, an Assassin is considered an acknowledged master in the methodology of murder.
Unit Name Assassin |
Main Unit Key wh2_main_skv_cha_assassin |
Land Unit Key wh2_main_skv_cha_assassin |
Land Unit Group Parents Heroes |
Land Unit Group Melee Specialist |
Caste Hero |
Category Melee Infantry |
Class Command |
Custom Battle Cost 500 |
Recruitment Cost 800 |
Upkeep Cost 200 |
Number of Units 1 |
3572 |
├ Mount 0 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu17_skaven_eshin_dual_sword |
├ Man Entity wh2_main_skv_infantry_fast_hero_assassin |
├ Man Hit Points 8 |
├ Num Men 1 |
└ Bonus Hit Points 3564 |
400 |
└ Man Mass 400.0000 |
20 |
├ Armour wh2_main_body_20 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 60 |
54 |
└ Man Speed 54 |
Melee Attack 60 |
35 |
375 |
├ Melee Weapon wh2_main_skv_cha_assassin |
├ Base Weapon Damage 225 |
├ Armour-Piercing Weapon Damage 150 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 0 |
Charge Bonus 40 |
Abilities
-
Assassin's Trophy
It should be no great surprise that those already adept in the art of silent death continue to improve with time and practice.
Melee Attack -24
Melee Defence -24 -
Concealment Bombs
When a bomb is smashed, a dark smoke curls out, concealing those who wish to hide and choking everyone else. -
Scurry Away!
"He who runs away lives to fight another day!" - so the foul, craven adage goes.
Speed x 110% -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80% -
Slippery
Those who are "slippery" cannot be cornered or pinned - they simply "slip" away…
Speed x 125%
Melee Defence +24
Attributes
-
Encourage
This unit provides a leadership bonus to nearby allies. Units within range of both the Lord's aura and an encouraging unit will receive the larger of the two bonuses. -
Vanguard Deployment
This unit can deploy outside the deployment zone. -
Stalk
This unit can move hidden in any terrain. -
Strider
Speed and combat penalties caused by terrain are ignored by this unit.
Strengths & Weaknesses
- Vanguard Deployment
This unit can deploy in an expanded deployment area, allowing it to start the battle within striking distance of the enemy - or somewhere unexpected. - Stalk
This unit can move hidden in any terrain. - Duellist
This unit is best used to attack individual targets such as Lords or Heroes. As it can only damage very few individuals at a time, it is not suitable against hordes of weak enemies. - Dodge
This highly dexterous unit dodges blades and missiles with ease; its luck is known to run out quickly when facing magical weapons, however.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |