Bastiladon (Solar Engine)
The Solar Engine can disintegrate enemies with a beam of pure sunlight.Known to the Skinks as the Bastiladon, this hulking quadruped is perhaps the most heavily-armoured beast in Lustria. It is a walking fortress, a living bastion covered in rock-hard bony skin, and then further protected by massive iron-like plates - a natural armour so dense that it can, sometimes, thwart the bite of the mighty Carnosaur. Even those blows that crack the outermost armour plates cannot penetrate deeply into the beast due to the Bastiladon's alternating layers of thick leathery skin and additional scales. Their incredibly thick and armoured hides allow them to carry devices which other beasts, even the revered Stegadon, steadfastly refuse. These revered and holy objects are mounted upon the great beast's back so that they might be activated to smite any who dare set foot in sacred Lustria.
Unit Name Bastiladon (Solar Engine) |
Main Unit Key wh2_main_lzd_mon_bastiladon_2 |
Land Unit Key wh2_main_lzd_mon_bastiladon_2 |
Land Unit Group Parents Missile Monsters & Beasts |
Land Unit Group Artillery Monster |
Caste Monster |
Category War Beast |
Class Missile Infantry |
Custom Battle Cost 1200 |
Recruitment Cost 1200 |
Upkeep Cost 300 |
Number of Units 4 |
30792 |
├ Mount 1 |
├ Mount Entity |
├ Mount Hit Points |
├ Num Mounts hu7_skink_hq1_stegadon_wb_javelin |
├ Man Entity wh2_main_lzd_mon_bastiladon_platform |
├ Man Hit Points 8 |
├ Num Men 4 |
└ Bonus Hit Points 7690 |
4000 |
└ Man Mass 4000.0000 |
140 |
├ Armour wh2_main_body_140 |
├ Shield none |
└ Missile Block Chance 0 |
Leadership 65 |
40 |
└ Man Speed 40 |
Melee Attack 22 |
28 |
250 |
├ Melee Weapon wh2_main_lzd_bastiladon |
├ Base Weapon Damage 90 |
├ Armour-Piercing Weapon Damage 160 |
├ Bonus vs. Large 0 |
└ Bonus vs. Infantry 15 |
Charge Bonus 34 |
Ammunition 20 |
Range 240 |
363 |
├ Missile Weapon wh2_main_lzd_bastiladon_solar_engine |
├ Projectile wh2_main_lzd_bastiladon_solar_engine |
├ Base Missile Damage 252 |
├ Armour-Piercing Missile Damage 108 |
├ Base Explosive Damage 154.0000 |
├ Armour-Piercing Explosive Damage 66.0000 |
├ Number of Projectiles 1 |
├ Shots per volley 1 |
└ Reload Time 16 |
Accuracy 10 |
Reload Skill 0 |
Abilities
-
Primal Instincts
When under pressure, the primal instincts of these natural predators take over - they may then go on a rampage against nearby enemy units, attacking the closest one and ignoring any orders given.
Charge Bonus x 115%
Melee Attack +10
[[img:ui/Battle UI/ability_icons/resistance_physical.png]] Physical Resistance +5 -
Wounds
Even the greatest foes can be laid low with terrible injuries, and the greater the damage done, the less able they will be to effectively continue the fray.
Speed x 90%
Armour-Piercing Weapon Damage x 80%
Base Weapon Damage x 80%
Attributes
-
Causes Fear
This unit frightens all enemy units, reducing their leadership when nearby. It is also immune to fear. Fear penalties do not stack. -
Causes Terror
This unit can cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and fear themselves.
Strengths & Weaknesses
- Armoured
Armoured units can block damage from any source apart from Armour-Piercing damage. - Causes Terror
This unit can [[img:ui/battle ui/ability_icons/causes_terror.png]]cause terror, making its melee target rout for a short time. Units that cause terror are immune to terror and [[img:ui/battle ui/ability_icons/causes_fear.png]]fear themselves. - Armour-Piercing Melee
The damage of armour-piercing weapons mostly ignores the armour of the target, making them the ideal choice against heavily-armoured enemies. They are often heavier and attack at a slower rate though, making them less efficient against poorly-armoured targets. - Beam of Chotec
An intense, white-hot shaft of light emanates forth, burning and blinding the foe with the wrath of Chotec himself.
Faction Availability | |
---|---|
Immortal Empires | |
The Realm of Chaos |