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HomeHome / Total War: WARHAMMER II / Clan Eshin / Custom Battle Units / Missile Infantry (Custom Battle Units)
Clan Eshin Clan Eshin Units

Missile Infantry (Custom Battle Units)

Long range units who provide support for melee units, but are themselves generally weak in close combat.

Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
140 Skavenslave Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_skavenslave_slingers_0)
Skavenslave Slingers
From a position of relative safety, slings enable them to watch their peers march to their doom.
140 225 225 56 8 120 7.4 22 6 18 4 7 0 45 33
2
120 Night Runners (Slings)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_1)
Night Runners (Slings)
Appearing as if from the earth itself, peppering opponents with relentless, deadly sling-fire.
120 500 500 125 11 140 8.3 22 24 26 10 14 10 56 48
3
120 Night Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_night_runners_0)
Night Runners
These secretive warriors work best when deployed away from the main host, striking at flanks and unsecured or vulnerable places.
120 500 500 125 12 70 9.5 10 24 26 12 14 10 56 48
4
48 Poisoned Wind Globadiers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_poison_wind_globadiers)
Poisoned Wind Globadiers
When a poisoned globe explodes, anyone caught in its radius is guaranteed to die a painful, pus-ridden death.
48 550 550 137 16 85 6.1 18 18 26 6 16 100 76 58
5
32 Warpfire Throwers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_warpfire_thrower)
Warpfire Throwers
Warpstone fire belches forth, reducing targets to nothing more than bubbling, crusted blobs.
32 550 700 175 11 80 5 72 16 18 2 16 70 123 50
6
48 The Doombringers (Warpfire Throwers)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warpfire_thrower_ror_tech_lab_0)
The Doombringers (Warpfire Throwers)
"Doooooooooooooooom! Muwahahahaha, yes-yes!"
48 700 700 175 11 80 6.1 72 32 18 2 34 70 123 50
7
120 Gutter Runner Slingers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_0)
Gutter Runner Slingers
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 750 750 187 14 140 8.3 24 26 28 10 20 20 58 54
8
120 Gutter Runners
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_0)
Gutter Runners
Lightly armoured and nimble beyond the ken of most, Clan Eshin's death squads move fast and kill quickly.
120 750 750 187 14 70 9.5 12 26 28 14 20 20 58 54
9
32 Ratling Guns
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_0)
Ratling Guns
The very latest technology Clan Skryre have to offer requires a special breed of suicidal nutters to operate it effectively.
32 850 800 212 8 145 14.1 270 16 26 2 16 70 123 50
10
120 Gutter Runner Slingers (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runner_slingers_1)
Gutter Runner Slingers (Poison)
Raining slingshots down then vanishing again, too quickly to be caught; a frustrating nuisance to the foe.
120 850 850 212 14 140 8.3 24 26 28 10 20 20 58 54
11
120 Gutter Runners (Poison)
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_gutter_runners_1)
Gutter Runners (Poison)
Armed with poison, so even a glancing blow may mean agonising death to the target.
120 850 850 212 14 70 9.5 12 26 28 14 20 20 58 54
12
48 Death Globe Bombardiers
Missile Infantry / Missile Infantry / (wh2_main_skv_inf_death_globe_bombardiers)
Death Globe Bombardiers
Developed by Clan Skryre, these poisoned-wind globes contain an even more virulent strain of deadly gas.
48 900 900 225 22 85 6.7 18 18 26 6 16 100 76 58
13
32 Warplock Jezzails
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warplock_jezzails_0)
Warplock Jezzails
These ludicrously long-barrelled guns require two Skaven to operate effectively, though safety be damned!
32 900 900 225 36 275 5.9 22 16 26 2 16 125 123 50
14
32 Teeth-Breakers (Ratling Guns)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_ror_0)
Teeth-Breakers (Ratling Guns)
Keep your mouth shut and your head down if you want to live.
32 1050 1000 262 8 145 17.1 270 22 26 2 22 70 123 60
15
12 Poisoned Wind Mortars
Missile Infantry / Missile Infantry / (wh2_dlc14_skv_inf_poison_wind_mortar_0)
Poisoned Wind Mortars
The aim is calibrated, the muzzle is loaded and “FOOMPH!”, the deadly orb of Warpstone Gas is away!
12 1100 1100 275 54 250 4.8 14 14 18 2 16 70 328 50
16
32 Death Dealers (Ratling Guns)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_ratling_gun_ror_tech_lab_0)
Death Dealers (Ratling Guns)
"You see… only your imminent death, haha, yes-yes!"
32 1250 1200 312 9 175 17.1 410 22 26 2 22 70 123 60
17
32 Natty Buboe's Sharpshooters (Warplock Jezzails)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_inf_warplock_jezzails_ror_0)
Natty Buboe's Sharpshooters (Warplock Jezzails)
They may be literally falling apart at the seams, but this rag-tag band share a dead-eyed accuracy that's hard to beat.
32 1200 1200 275 36 275 7.1 22 22 26 2 22 125 123 60
18
32 Eye-Takers (Warplock Jezzails)
Missile Infantry / Missile Infantry / (wh2_dlc12_skv_art_warplock_jezzails_ror_tech_lab_0)
Eye-Takers (Warplock Jezzails)
These crack Jezzail operators are the most accurate among their already-deadly kind; best keep your head down if you value your eyesight!
32 1300 1250 313 36 275 7.1 22 22 26 2 22 125 123 60
19
12 The Avalanche Mortars (Death Globe Mortars)
Missile Infantry / Missile Infantry / (wh2_dlc14_skv_inf_poison_wind_mortar_ror_0)
The Avalanche Mortars (Death Globe Mortars)
By tinkering with basic mortar design, Clan Skryre have repurposed Death Globe ammunition to arm this Weapon Team with heinous cluster weaponry.
12 1500 1500 375 132 250 5.7 14 19 18 2 22 70 328 60